Posted April 15, 2026 by Shoujo
#devlog #update #art #bugs #microgames #assets #changelog #plans
Introduction
This week, we focused on putting the finishing touches on our systems, refining microgames, fixing minor bugs, and adding new assets. We also made the final four microgames playable. We fixed most of the bugs that were plaguing us at this point, though there are new bugs introduced as a part of those final four microgames. Read the next section if you want to see the visual changelog, and keep reading on to hear about our ideas and invisible changes.
Visible Changelog
Refine, Refine, Refine
At this point, the only thing left to add is a main menu. Other than that, the game is functionally complete. There is nothing big left to add. From here on out, the name of the game is refinement. There are still bugs and small areas of friction for our systems and microgames. Given that we have two weeks left, we will be taking the final two weeks to iron out all of the issues and deliver a complete experience. While we’re sure that some things will slip through the cracks at the end of it all, we’re also confident that we can wrap everything up very nicely.
Bug Fixing
As I’m sure you’ve noticed, the bugs list on the main game page never seems to shrink. Indeed, every time we take a look at the game, we find new things to fix. Ultimately, this is the nature of game development. Nothing will ever be perfect. However, it is important for us to maintain this list so that we have concrete targets for our development time. Since refinement and bug fixes are almost entirely what’s left, the bug list is effectively our development game plan for the next two weeks.
What About The Art?
I said that the game is functionally complete, meaning that there are no more features to add. However, the art side of things is not quite done. Over the next week, we will be adding the final art assets to the microgames that need it. Additionally, over the next two weeks, we will be putting the finishing artistic touches on what we already have to make the environment the best that it can be. There are very few new assets that are needed, so we are confident that all art-related tasks will be done within the next two weeks.
Final Remarks
There are only two weeks left of active development, which means that we have been developing and getting feedback for about two whole months. We are extremely thankful for the feedback that we have received. It has helped us create a game that we are proud of and will help us finish strong. In these final weeks, it’s critical that we hear the issues that our players are experiencing so that we can deliver the best experience possible. As always, if you have anything that you want to say about the game, please feel free to! We want to hear it all. And, of course, thank you so much for playing our game.