Devlogs
Early Alpha Release
Posted May 24, 2020 by John Flex
#Major Update #Early Alpha
Hello everyone,
This is the Early Alpha release of The Control
MAJOR UPDATES
- Changing "Reset Level" button to "Pause game" toggle
- The button is still at the same place
- Pauses the game at any time
- Is mandatory at some levels because of frame-precise jumps or activations
- Adding keyboard inputs for standalone and web builds
- Controller support and customizable touches will be available once Unity 2019.4 (LTS) will be available and the project will be migrated to this version
- Adding "auto level changing" and "pause on level start" settings
- Disabled by default, can be enabled in settings menu
- Changing single color rectangles to animated graphics
- Adding a tutorial
- Adding few new levels, and changing levels order to fit an ascending curve
- Adding user reporting system
- Available from settings panel
- Adding volume settings for music and effects
MINOR UPDATES AND BUG FIXES
- Removing navigation events from systems buttons
- Reseting levels on screen exit
- Adding sounds effects
- Adding kills sections to avoid molecule blocking on walls
- Adding lerp when slowing down after accelerator
- Adding particles on interaction
- Adding audio effects
- Adding win explicit message
MISCALLENOUS
While working on some levels, it found out that actually, the accelerator isn't really useful : for example, even in the tutorial level, you can "just" turn off the gravity and pass the level with that. In the next levels, you can also ignore them or they are useless.
Knowing that, this feature is useless. I'm thinking about other possibilities that can be more useful and fit with turning on/off the electromagnetism system actually works with portals. If you have any idea or propositions, you can always comment this post with a proposition.
Files
Early Alpha Windows 32/64 Standalone (Release) 36 MB
Early Alpha MacOS Standalone (Release) 165 MB
Early Alpha Web Browser (Release) 26 MB