Posted April 13, 2026 by codepatch
#update #strategy #tech
✅[v1.4.b9] 3/22/2026-12:09
-Fixed task freeze before meeting
-Simplified victory panel
-Added effects to meeting and victory panels
✅[v1.4.b8] 3/21/2026-8:01 PM
-Adjusted round duration
-Randomized sabotage and standardization events
-UN bots now also travel to task zones
-It is no longer immediately clear who is an accomplice due to proximity to the task zone before sabotage
-At the start of the meeting, prevents overlap between the meeting and task panels
-Graphical improvements to the vote confirmation panel
-Time and movement are paused during the meeting
-The expelled bot is removed from the scene
✅[v1.4.b7] 3/20/2026-8:17 PM
-Added and improved UI effects
-Created UI and logic for meetings involving suspects and bot votes
-Fixed incorrect round timer
-Added UI timer to show time remaining in the round
✅[v1.4.b6] 3/19/2026-7:53 PM
-Fixed task status boxes on restart
-Implemented effects for the task panel
✅[v1.4.b5] 3/15/2026-8:42 PM
-Simplified task resources
-Added pause menu with option to return to the opening scene
-Added effects
✅[v1.4.b4] 3/13/2026-8:48 PM
-Fixed standardization (movement lock and colors not restored)
-Changes to round logic
-Reduced frequency of sabotage and standardization
-When sabotaging, the accomplice does so from the task zone position
-To cancel the save effect, the player must have completed the relevant task
✅[v1.4.b3] 3/12/2026-6:11 PM
-Added .bat script to copy all scripts to a text file
-New graphics and effects for task zone markers on the map and task panel
-Color-coded bots
-Varied starting positions for bots
-Added UI for task status (uncompleted, cooldown, completed)
✅[v1.4.b2] 3/5/2026-8:21 PM
-Update to the climate minigame script
-Graphical improvements
-Disabled “Nodes” buttons not available in the menu
✅[v1.4.b1] 2/10/2026-6:32 PM
-Creation of AudioLibrary
-Code comments and simplification