Posted April 13, 2026 by codepatch
#update #strategy #tech
✅[v1.3] 1/3/2026-9:46 PM
-Fix for the third task
-Fix for the canvas of all tasks with fixed dimensions
-Task status text is now displayed in TaskUIPanel
✅[v1.2.b5] 12/31/2025-5:41 PM
-Reorganized scripts
-Modified AI script
-Fixed tasks and connection with EnvironmentalNodeDirector
-Recovery time in case of task failure and only one chance to complete it per round
✅[v1.2.b4] 12/30/2025-5:20 PM
-3/4 animations for bots and players
-Improvements and smoothing for movement
-Added resource and energy tasks
✅[v1.2.b3] 12/29/2025-2:13 PM
-Added waypoints in Unity and linked them to the bots' patrol points
-Created a Director in-game
-Refined walls
-Replaced NavMeshPlus AI engine with A* Pathfinding
-Edited bot scripts and colliders and added custom character
-Bots follow paths to objectives (waypoints) assigned by the director
randomly and with random delays
✅[v1.2.b2] 12/28/2025-5:16 PM
-Fixed code errors
-Set up bots and accomplices in Unity
-Imported map
-Created polygon colliders for map walls
-Updated TMP (TextMeshPro) packages
-Added NavMeshPlus package
-Added characters and logo to sprites
✅[v1.2.b1] 12/27/2025-8:50 PM
-Initial implementation of environmental node AI script for bot agents, accomplices, and hackers
-TO BE COMPLETED: The code is not yet supported by the Unity framework; to
be implemented in the next update