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Devlogs

1.01 Patch Notes

ULTRAKILL Prelude
A downloadable game

- SM should no longer get stuck in 0-2 side arenas
- Can no longer climb to the roof of 0-3's first SM encounter
- Made punch parrying more effective against SM as well as causing him to enrage
- Can no longer stand on breakable wall in 0-3's first SM encounter
- Changed how Marskman revolver works
- Changed how both Revolver variations recharge
- Respawning should no longer make environment flicker
- 0-1 now uses faster intro if the player already has picked up the Revolver once
- Cerberus intro uses faster versions after restarting from checkpoint
- Can no longer heal when hit by an explosion
- Renamed 'Pixel crust' option to 'Downscaling'
- Fixed ceilings in 0-2 first room and 0-S
- Fixed doors not closing after automatically opening from an arena ending when other doors are opened
- Pausing during hitstop should no longer freeze the game
- Melee zombies now work properly on Violent and will no longer dance when the player is in range
- Added invisible wall to the ramp in the secret ducts in 0-2 to stop player from clipping through the ceiling
- Fixed a hole in a secret in 0-1 that could cause players to get stuck
- Added options for disabling camera tilting and changing the amount of screenshake
- Made the glass in the first arena of 0-1 no longer show unspawned rooms
- Made wall clinging fade with time

Files

  • ULTRAKILL Prelude v101.zip 166 MB
    1 day ago
Download ULTRAKILL Prelude
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