Devlogs
Version 0.1
New Additions
- Music Player panel!
- See track details
- Pause/Play/Previous/Next controls
- Volume slider that is synced with game settings
- Room to add Albums
- Simple slide-in/out animation
- Appears briefly when a new track plays
- Drag Spawning! Several spawnables can spawn uniquely by clicking and dragging.
- Domino - Spawn a horizontal line evenly spaced
- Floor, NoBuildZone - Draw a box which becomes the size
- String, StringDominoes - Starts where the mouse went down, ends at the current mouse position
- Launcher - Adjust the launch angle while the mouse is held
- New option in settings: None, Distance (from start point), Hold Time (fixed duration)
- Continues to work with Undo/Redo functionality
- Box Selection and Moving!
- With no spawnable held, you can drag a selection box to highlight several spawnables
- Moving a selected spawnable will move all selected spawnables
- Continues to work with Undo/Redo functionality
- [Ctrl] + (Left Mouse) also adds or removes individually selected spawnables
- (Right Mouse) now cancels selection (when nothing is held)
- Version label added to top of screen
- [Tab] now opens/closes the inventory
- Inventory now has a sliding animation
- Inventory opens automatically in Editor or Build mode
Fixes
- Inventory scrolling is more dynamic
- Inventory backgrounds no longer pop in
- UI no longer flickers
- Inventory Item hover added
- Main Menu buttons no longer stick to mouse
- Fixed "ClosestSpawnable" color not being set when a preview was held
- Floor no longer collides with Switchback
- Fixed spawnables sometimes being on the wrong Z layer (becoming unreachable)
- LevelList items hover added
- Fixed "ClosestSpawnable" showing hover cover when the current preview disallowed pickups
- Fixed picking up multiple spawnables when placement of the first one failed
- Fixed a bug where "deleted" spawnables were still being counted towards the completion goal in the editor level
- LevelList background now fits to screen
- ToggleInventory button now has a sound effect
- SEVERAL bugs involving the implementation of the new additions
Tweaks
- Inventory Button size reduced
- Adjusted margins for infinity symbol
- Spawnable spawning controls changed
- Editor now prevents illegal placement
- String line and Launcher path now have custom sprites
- Removed shadow behind Inventory Item name
- Changed how spawnable IDs are assigned (same value, different medium)
- Cleaned up Controller code
- InventoryItem name now fits to size
- Moved Controls help to GameMenu and expanded
Known Issues
- Launcher Path skews when it hits an object
- Launcher flickers valid/invalid while moved
- Group-Selecting attachments (Anchor, Switchback) is not defined
- String is randomly teleporting between build/play
- Deleting a Floor allows a floating Switchback
- Title input fields don't adhere to color palette