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Devlogs

Campaign Map!

The Longest Front
A downloadable game for Windows

Version 0.1.13

Features

- Campaign Map

  •      Capture all sectors to win the game
  •      Move your base to any friendly sector
  •      New save system that remembers buildings on all sectors, not just on your base sector
  •      Campaign event log
  •      Adjusted commander messages and objectives to work with new campaign map

- Campaign Missions

  •      Attack directions in missions correspond to bordering enemy sectors
  •      No friendly reinforcements if you are surrounded
  •      Random friendly end enemy bot skill
  •      Random reinforcement points (RP)
  •      RP doesn't regenerate anymore so you have to be careful with how much you use
  •      Enemy RP also doesn't regenerate so you can kill all enemy soldiers to win the mission

Improvements

  •  Don't allow transferring to our own inventory. We can use "Open" inventory interaction for that.
  •  Show date and weather on random skirmish loading screen
  •  Increased size of terrain so edges are less likely to be visible
  •  Generated maps have more randomness with regard to tree cover
  •  Updated Unreal Engine to 5.7.4

Bugfixes

  •  Mounted machine guns were not showing after loading game
  •  Vehicle machine guns missing after calling in
  •  Tank turret MGs were buggy. They now share code with other vehicle MGs so all behave the same.
  •  It was possible to stack inventory items in some special cases
  •  Adjusted position of driver in CCKW-353 truck. The hands were showing through the windscreen.
  •  Equipping weapons or cosmetics onto AI soldiers does not automatically equip.
  •  Could not build while spectating.
  •  When unmounting after putting gun in vehicle, gun was equipped again even though it wasn't in player inventory.

Optimization

  •  Reduced resolution of generated map image to improve loading times
  •  Improved random level generation speed to improve loading times
  •  Optimized bullet cartridge effects by setting a global limit
  •  Optimized muzzle flash particles
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