Devlogs
Campaign Map!
Version 0.1.13
Features
- Campaign Map
- Capture all sectors to win the game
- Move your base to any friendly sector
- New save system that remembers buildings on all sectors, not just on your base sector
- Campaign event log
- Adjusted commander messages and objectives to work with new campaign map
- Campaign Missions
- Attack directions in missions correspond to bordering enemy sectors
- No friendly reinforcements if you are surrounded
- Random friendly end enemy bot skill
- Random reinforcement points (RP)
- RP doesn't regenerate anymore so you have to be careful with how much you use
- Enemy RP also doesn't regenerate so you can kill all enemy soldiers to win the mission
Improvements
- Don't allow transferring to our own inventory. We can use "Open" inventory interaction for that.
- Show date and weather on random skirmish loading screen
- Increased size of terrain so edges are less likely to be visible
- Generated maps have more randomness with regard to tree cover
- Updated Unreal Engine to 5.7.4
Bugfixes
- Mounted machine guns were not showing after loading game
- Vehicle machine guns missing after calling in
- Tank turret MGs were buggy. They now share code with other vehicle MGs so all behave the same.
- It was possible to stack inventory items in some special cases
- Adjusted position of driver in CCKW-353 truck. The hands were showing through the windscreen.
- Equipping weapons or cosmetics onto AI soldiers does not automatically equip.
- Could not build while spectating.
- When unmounting after putting gun in vehicle, gun was equipped again even though it wasn't in player inventory.
Optimization
- Reduced resolution of generated map image to improve loading times
- Improved random level generation speed to improve loading times
- Optimized bullet cartridge effects by setting a global limit
- Optimized muzzle flash particles