Posted April 11, 2026 by baodingball
#salvo #battleship #turn-based #pen-and-paper #strategy #naval
A mathematical approach to locating enemy ships may be sound, but against an adaptive and observant human player, such tight strategy will not cut it. In time a leak will be found in the computer's game and will be exploited. My solution is to add a little flexibility to the AI strategy
by introducing random targeting method. I am sure this will discourage players from placing their ships in the same location over and over again. Hopefully, in the future, we can introduce a true learning AI that can adapt to its human opponent based on past games.