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Patching Up Some Hole

Salvo – Hex Grid Battleship Game
A browser game made in HTML5

A mathematical approach to locating enemy ships may be sound, but against an adaptive and observant human player, such tight strategy will not cut it.  In time a leak will be found in the computer's game and will be exploited.  My solution is to add a little flexibility to the AI strategy

by introducing random targeting method.  I am sure this will discourage players from placing their ships  in the same location over and over again.  Hopefully, in the future, we can introduce a true learning AI that can adapt to its human opponent based on past games.  

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