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Devlogs

First Update / Patch Notes

Siegelock
A browser game made in HTML5

Hello everyone. This is the first update to Siegelock that addresses some of the early feedback along with bugfixes. Thank you for reporting these issues. 
This patch includes:

Changes:

  • Changed sticker descriptions to be clearer and shorter.
  • Added tooltips to stickers when you hover over them on cards. 
  • Changed stickers spacing and scale to better fit onto cards.
  • Relabeled Endless Mode button to indicate it's not available yet.

Balance:

Cards:

  • Pirate: Changed trigger from "On play" => "Start of battle"
  • Parrot: Decreased Size from 3 => 2
  • Wolf: Decreased Gain Size effect from 4 => 2
  • Ninja: Decreased Size from 3 => 2 , now has 1 Flurry
  • Amber: Decreased Size from 2 => 1 , now has 1 Flurry
  • Inn: Increased Size from 6 => 12
  • Trilithon: Decreased Give Invoke effect from 3 -> 2
  • T-Rex: Increased Size from 4 => 6
  • Weaponsmith: Increased Give Size effect from x2 => x3
  • Duck: Decreased Gain Board Capacity effect from 3 => 2, now Free
  • Mermaid: Removed Free

Stickers:

  • Sun: Now changes the card to Free.
  • Shield: Now able to be put on cards who are already structures.
  • Mending Wind: Now can't be put on cards that have Lock.

Bug Fixes:

  • Fixed New Run button not working in the victory screen.
  • Fixed board capacity display going off-screen when reaching higher numbers.
  • Fixed a softlock issue where attacks were still trying to happen after the fight is over.
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