Devlogs
update 3
Posted April 08, 2026 by ubermc
Craftable Items:
- Added 60 new craftable items, including multi-element items.
Events
- 10 new events
Elite & Boss Signature Spells
- Added 10 unique spell effects matching each elite/boss's appearance: Blood Drain, Abyssal Coil, Saw Blade Launch, Tri-Element Blast, Frost Prison, Lava Sword Slash, Eldritch Gaze, Bone Breath, Flamethrower, and Blue Flamethrower
- Chimera Beast breathes fire; Dragon King has a massive 4-second ghostly blue flame breath
- Demon Overlord's lava sword slash is screen-filling; Clockwork Sentinel launches a spinning saw blade
Forge UI
- Added tooltips to Target Type, Spell Modifier, and Element Fragment chips explaining what each creates
- Converted fragment inventory from a 4-column grid to a horizontal scrollable strip with arrow navigation
Combat
- Multishot abilities now fire projectiles sequentially (0.5s between each hit) with damage numbers and HP bar updates appearing at the moment of each impact
Fixed healing/block cards (Earth, Nature) incorrectly requiring enemy targeting when picked with Multishot/AOE — they now auto-route to Self target
Balance
Fragments are nerfed considerably the damage increase on cards. Provides a significantly more natural game play, before it was get lucky get a good fragment craft a card that just kills everything first turn.
Quality of Fragments in events scales with # bosses you defeat.
Bug Fixes
- Fixed game freeze when pressing End Turn during card draw animation
- Fixed rare black background on fight scenes caused by asset load timeouts