Posted April 07, 2026 by ubermc
🃏 Ability Hand Rework
Cards now fan out in an arc instead of a flat row. Hovering lifts and enlarges a card while neighbors slide apart. Drawing animates cards flying from the deck. Dragging a card closes the gap; releasing snaps it back. Cards lock during spell casting to prevent input bugs.
Element-only crafting — (Fire/Earth/Nature/Shadow); no more material resources
Fragment tiers — Minor → Greater → Superior → Epic → Legendary; 3 same-tier auto-combine into the next
Craft mode toggle — cycle through Armor / Weapon / Fragment mode above your hand
Fragment mode — fill the anvil to extract element fragments instead of gear
Disenchant — break down crafted items for half resources back + a bonus fragment
Craft preview — see what you'll forge before the bar fills/
Element tooltips — hover cards to see what each element does
Hand multiplier — resource gain shown next to hand rank (e.g. "Flush ×8")
Auto-combine notifications — floating alert when fragments merge
Settings — Difficulty selector added (Easy / Normal / Hard / Insane)
Shop — Ability cards now sold in shops. Tooltips on all items. Remove Card: 25g once-per-visit. Heal: 10g.
Potions — Full potion system with 13 potions & 3 inventory slots. Buy in shops, use in combat or on the map:
Status Effects — Active buffs/debuffs now display as icons below health bars for both enemies and player. Hover any icon for a tooltip describing the effect. Includes burn, weaken, block, dodge, thorns, regen, arcane surge, and auras.
Monster positioning — Enemies moved up for better visual balance, with health bars and status icons following.
Player HP bar — Moved closer to the hero sprite to make room for status icons below it.
Loading screen fixed — Progress bar with gold gradient now displays properly when launching the game