Posted April 07, 2026 by posshydra
hi! its austin. i skipped last week's devlog because i didn't want to write it...
last week i was recording a new trailer and also took a few days away from the game entirely.
these past few days though, i've been working on a variety of things.
pixel art takes time, and i'm not always in the mood for it. but every time i draw for checkmage i learn something new.
going through and updating some of the placeholder pixel art has been an endeavor, especially for the impact site.
i feel proud of the impact site now, i think it has more of a personality.
jusentari and i have been discussing changes to the board. he's fixed a few lingering bugs and i've been adding more of them behind his back.
Checkmage! is still in active development. If you want to support me, please consider sharing with friends. The game will be released on Steam and Itch for sale when I'm done making it.
Checkmage! on Steam - play the demo now!
Bluesky - more updates, videos and sneak peeks