Devlogs
Void Protocol - Dev Blog 03
Posted April 05, 2026 by Badders
#water shader #footsteps #RTS #improvements
In this update I've added:
- Unit footsteps!
- Proper culling for the water for the fog-of-war
- Enemy bases now have turrets to make them harder to defeat
- Water now looks a little bit more like water
- Map scale increase
- Fixed Unit behavior bug where the player Units would lock onto an Enemy and not allow movement
- General Landscape improvements
- Additional landscape choices in the game generation stage
- Probably more that I've forgotten to add...