Posted April 05, 2026 by waterlemon
Hi, This is going to be my first devlog about this game. I'm making these devlogs as part of the Continue Your Game 8 game jam (https://itch.io/jam/cyg-8)
I decided to join this jam to continue working on this game. After a bunch of failed prototypes I decided to stick with this project for at least a month and properly develop it.
For a quick introduction to the game: Snapstop is a first person puzzle game where you solve puzzles with the help of a camera that can pause objects in time when you take pictures of them.
Screen-wide Pausing
This was bothering me forever but its finally been implemented. In all versions so far the camera worked in a very simple way, a simple line trace from the middle of the screen and if it hits something it pauses that object. My original intention was always to have anything in your screen be paused when taking a photo so I'm pretty happy I got this working.
Here's a look at a simple puzzle I quickly threw together for the jump pads.
Objects retain their velocity when un-paused
Another feature I always wanted to implement in this game, when you un-pause an object it resumes its velocity instead of resetting it. This one was never added because none of the puzzles so far needed it. Now with the jump pads in place they have a use.
Player improvements
New textures and models
Some new tile textures and metal frame models I got from an asset pack. I think they fit way better, let me know what you think.