Devlogs
Update 2: Storms
Update 2: Storms
Hey everyone! I'm back with another large update to SnapJack. This update focuses primarily on fixing issues with the gameplay loop and it being a bit boring previously. By introducing storms and another challenge for players to contend with the aim is to force constant changing of cards in hand and some more build crafting. As part of the next update I want to introduce more for build crafting and encouraging smart item buys.
New features
- Added storms feature
- Reworked game screen with new art assets
- Added descriptions to storms and target when interacted with
- New storms
- Purple rain: Target increases by double rolled amount each round
- Gust: 2 cards are discarded from your hand at the start of each round
- Lightning storm: random card in your hand doesn’t get played each round
- Magnetic storm: only 1 discard can be used each round
- Negative effect: target number decreases each round
- Clubber: club cards don’t count towards the score
- Dust storm: spade cards don't count towards the score
- Diamond cracker: diamond cards don’t count towards the score
- Heartbreaker: heart cards don’t count towards the score
- New shop items:
- Reroll hand cards: Rerolls all cards in the hand (common)
- Rare heal: health increases by 20 (rare)
- Legendary heal: health increases by 50 (legendary)
- Increased passive income: increases passive income by 1 (legendary)
Balancing and bug fixes
- Changed starting target to 22 from 28
- Changed target increasing to every 6 rounds from every 5 rounds
- Added conditions preventing unusable shop items from showing in the shop
- Changed name of biscuits to gold
- Fixed numerous bugs with more shop items and more hand cards when buying them