Posted May 18, 2020 by meierdesigns
#gamedev #hexen #meierdesigns #c# #indiedev
Finally we have a finished prop set generator. We need to finetune it, but it's great. All it needs is some mesh collider and prefabs that it distributes within the colliders. It also works with a basic radius and it can be set to add or subtract props within the colliders.
All it needs is the right layer. I bet it works with tags as well. Will see how it develops further.