Devlogs
Version 0.1.8 (Itch Launch)
Masterwatch Patch Notes
All features are subject to change until a major release. Feedback is welcome.
v0.0.4
- Initialized logging and update infrastructure
- Backend groundwork for patching system complete
v0.0.5
- Added Village system and gold collection
- Improved character creation and player search
v0.1.1
Progression
- Switched to Total Skill XP system
- Added Player General XP for main leveling
Gathering
- AutoBoost progress system
- Left-nav activity trackers
- Fishing icons and selectable zones
UI/UX
- Unified layouts for Crafting, Cooking, Smelting
- New item icons
Town & Shop
- Shop moved to TownView
- Added VIP Shop (gems)
Market
- Improved UI, search, and listing flow
Feedback
- Real-time notifications:
- Market sales
- Offline messages
- Item drops
v0.1.2
Architecture
- Began refactor of GameState monolith
Optimization
- Performance improvements
- Minor bug fixes
v0.1.3
Skills & XP
- Skills now scale purely from total XP
Attributes
- Character Attributes system (WIP)
UI
- Event log redesigned:
- Toggleable
- Time-since format
- Color-coded
World Bosses
- New boss UI
- Damage leaderboards
- Hit cooldown to prevent double-kills
- Spawn balance adjustments
Admin Tools
- Full Admin Overlay redesign
v0.1.4
Village Systems
- Unit positioning update (Infantry front, Archers back)
- Fixed spawn bug
- Standardized UTC tick cycles
Village Reset
- Global reset
- Test Mode restricted to Admin Overlay
Academy
UI Scaling
- Default UI rescaled (100% = old 70%)
Social
- Leaderboards added
- Real-time online player list
Profiles
- Clickable player names
- Like/Dislike system (Supabase)
v0.1.5
Combat
- Improved fight stances
- Training Bonus system refined
- Better trigger clarity
v0.1.6
v0.1.7
UI/UX
- Standardized 3-column layout
- Fixed double-click issues
Mail & Social
- Mailbox categories and sorting
- Fixed Like/Dislike highlighting
Security
- Mandatory email confirmation
- Auth check before entering game
Town & Academy
- Larger Academy skill cards
- Improved navigation
- Job board balance updates
Base & Village
- Location-based building bonuses
- Global base tracking
- Raid grace period (+5 cycles)
v0.1.8
Mail & Notifications
- Highlight unread mailbox categories
- Improved badge visuals
- Fixed missing mail badge bug
- Non-blocking notification popups
Combat & Bosses
- Boss cooldown set to 3s
- Ongoing damage scaling rebalance
- Combat flow improvements:
- One-shot logic
- Retaliation timing
- Health scaling
UI/UX
- Improved notification stacking
- Fixed GatherView drop table layout
Missions
- Refactored MissionsView
- Highlighted ready-to-complete missions
- Cleaner completion flow
Economy
- Market tax applied on sale (not listing)
- Fixed critical marketplace bugs
Systems
- Action delay buffers (anti-autoclick)
Gameplay Review
- Reworking core stats (HP, Damage, STR, DEF)
- Adjusting health scaling
Infrastructure
- Migrating updates to Itch.io (Butler)
Files
masterwatch-windows.zip 39 MB
Version 0.1.9
masterwatch-linux.zip 30 MB
Version 0.1.9
masterwatch-windows.zip 39 MB
Version 1
masterwatch-linux.zip 30 MB
Version 1