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Devlogs

Version 0.1.8 (Itch Launch)

Masterwatch
A downloadable game for Windows and Linux

Masterwatch Patch Notes

All features are subject to change until a major release. Feedback is welcome.

v0.0.4

  • Initialized logging and update infrastructure
  • Backend groundwork for patching system complete

v0.0.5

  • Added Village system and gold collection
  • Improved character creation and player search

v0.1.1

Progression

  • Switched to Total Skill XP system
  • Added Player General XP for main leveling

Gathering

  • AutoBoost progress system
  • Left-nav activity trackers
  • Fishing icons and selectable zones

UI/UX

  • Unified layouts for Crafting, Cooking, Smelting
  • New item icons

Town & Shop

  • Shop moved to TownView
  • Added VIP Shop (gems)

Market

  • Improved UI, search, and listing flow

Feedback

  • Real-time notifications:
    • Market sales
    • Offline messages
    • Item drops

v0.1.2

Architecture

  • Began refactor of GameState monolith

Optimization

  • Performance improvements
  • Minor bug fixes

v0.1.3

Skills & XP

  • Skills now scale purely from total XP

Attributes

  • Character Attributes system (WIP)

UI

  • Event log redesigned:
    • Toggleable
    • Time-since format
    • Color-coded

World Bosses

  • New boss UI
  • Damage leaderboards
  • Hit cooldown to prevent double-kills
  • Spawn balance adjustments

Admin Tools

  • Full Admin Overlay redesign

v0.1.4

Village Systems

  • Unit positioning update (Infantry front, Archers back)
  • Fixed spawn bug
  • Standardized UTC tick cycles

Village Reset

  • Global reset
  • Test Mode restricted to Admin Overlay

Academy

  • Fixed double XP bug

UI Scaling

  • Default UI rescaled (100% = old 70%)

Social

  • Leaderboards added
  • Real-time online player list

Profiles

  • Clickable player names
  • Like/Dislike system (Supabase)

v0.1.5

Combat

  • Improved fight stances
  • Training Bonus system refined
  • Better trigger clarity

v0.1.6

  • Reverted light mode

v0.1.7

UI/UX

  • Standardized 3-column layout
  • Fixed double-click issues

Mail & Social

  • Mailbox categories and sorting
  • Fixed Like/Dislike highlighting

Security

  • Mandatory email confirmation
  • Auth check before entering game

Town & Academy

  • Larger Academy skill cards
  • Improved navigation
  • Job board balance updates

Base & Village

  • Location-based building bonuses
  • Global base tracking
  • Raid grace period (+5 cycles)

v0.1.8

Mail & Notifications

  • Highlight unread mailbox categories
  • Improved badge visuals
  • Fixed missing mail badge bug
  • Non-blocking notification popups

Combat & Bosses

  • Boss cooldown set to 3s
  • Ongoing damage scaling rebalance
  • Combat flow improvements:
    • One-shot logic
    • Retaliation timing
    • Health scaling

UI/UX

  • Improved notification stacking
  • Fixed GatherView drop table layout

Missions

  • Refactored MissionsView
  • Highlighted ready-to-complete missions
  • Cleaner completion flow

Economy

  • Market tax applied on sale (not listing)
  • Fixed critical marketplace bugs

Systems

  • Action delay buffers (anti-autoclick)

Gameplay Review

  • Reworking core stats (HP, Damage, STR, DEF)
  • Adjusting health scaling

Infrastructure

  • Migrating updates to Itch.io (Butler)

Files

  • masterwatch-windows.zip 39 MB
    Version 0.1.9
  • masterwatch-linux.zip 30 MB
    Version 0.1.9
  • masterwatch-windows.zip 39 MB
    Version 1
  • masterwatch-linux.zip 30 MB
    Version 1
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