Devlogs
Beta 13
Posted April 06, 2026 by Stamos
#ddwva #update
Long time no see! This update introduces the Combat Arena, finally playable. The bosses in it are WIP, especially Hayato, but they should definitely pose a big challenge!
- A bunch of stuff for the Arena. After putting the Vans in the vault, you can head upstairs and interact with the arcade machine (on the right side) to enter
- Fixed the stupid hovering glitch when you jump without pressing a directional key
- Reworked beatmap/note system, supports sliding BPM
- Note colors redesign
- Pause Music setting: Replace level music, keep level music, or have no music at all
- Item shop
- New Unity version to cover for that exploit a year ago
- Fix camera stuttering above 60fps
- Reworked turn order system (think of it like Star Rail)
- Fix main menu softlock when you press a button twice within 3 frames
- New Counter buff; auto parries attacks (don't worry about it)
- Fix player save loading a frame too late after a load, causing it to not load fully
- Disable pastebin uploader while I look for alternatives
- Fix beatmap being hidden when you hover over battle options UI
- Fix dialogue UI enabling portrait when it shouldn't
- Fix beatmap not hiding during turns
- Fix Daniel being able to instakill if the playable section of the chart has 0 notes
- Removed Unity splash screen
- Fix the battle UI on the sides of the screen not flashing when damage was taken