Posted November 07, 2017 by Toby Smith
During the last week not much progress has been made on game play as I was waiting for feedback from the demo session in class for feedback on where I should take the game.
One thing that I did do was implement a leader board system. While not technically part of the game mechanic I figured having this in the game before the demo session might attract more attention to my game over others as classmates might play against each other. I'm happy to say this worked so well I even had lecturers trying to compete for my high scores.
From the demo session I have drawn the following results from my play-testers:
Over the next week I plan to improve the targets to reflect the demo session. They have already all been given guns and, when triggered, can point them at the player. Next will be to make them fire in full-auto bursts and to have them affect a health system I will implement on the player. The player can already crouch and I will use this to let them hide behind cover for the returned fire.