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Self Study and Tutorial - Devlog 04

UTAS KIT207 Portfolio
A downloadable project

Self Study

A simple game:
Our task this week was to make a simple little game using the environment and objects we had created in previous weeks.
I decided to make Catamoid Chaser! where you have to outrun enemy Catamoids and avoid a big flying beast to make it to the lighthouse.  

Task 01:  Enemies Spawning and Chasing
Firstly, I added a script to make some enemy Catamoids spawn and follow the player. The Enemy Catamoids can predict where the player is moving for more intelligent chasing. They also have randomised speeds which increase or decrease every few seconds so that they don't bunch up and look more natural when in a group. 


Task 02: Enemies Colliding and Player losing health! 
The next task was to add a script to make the Player lose health whenever they were hit by an enemy. I also made it so that when a Player gets hit, they get bumped away from the enemy and become invulnerable for a short period. And I added a blood particle effect for good measure. 

Task 03: A Health pack to heal the player
I created a simple chunky heart with the Probuilder tools in Unity, and made this my health pack. I also made it rotate and periodically grow in size, to make it look more enticing. Rather than have the health pack heal a set amount, I made it so that it heals the player to full health upon pickup.


Task 04:  Player destroyed and endgame
The last task was ensuring that when the Player has zero health remaining, they are destroyed and explode! In addition, this triggers the endgame judgement... and you lose. 


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That's it for this week!

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