Posted March 20, 2026 by fallways
Complete the Primary Project by assigning resources to projects while minimizing waste. [This prototype does not have a time restriction to complete the Primary Project, for now]
Every tick/second, resources assigned to a project will:
Resources will recover current capacity every tick/second while not assigned to a project.
Resources reduced to zero maxCapacity will be removed from the pool permanently and become waste. Congratulations on efficiently using a resource's full capacity.
Every completed project will contribute its fulfilled requirement towards the Primary Project (top left), gain the player Success Stars, and add its waste towards your ongoing waste tracker (top right). [Future builds may require spending Success Stars to request projects or resources; for now these are free]
Waste can be managed with a waste management project, which accepts ANY capability towards its requirements. Waste management projects contribute nothing towards the Primary Project and provide no Success Stars.
If a player fails to complete a project within it's timeline, or deletes a project or resource, they will suffer a demerit.
The "simulation" is over once the Primary Project is completed. [This prototype does not enforce an ending, and does not yet summarize your performance through a calculation of demerits, Success Stars and unmanaged waste... though their consequences should be apparent...]