Devlogs
v0.3.81 Patch Notes
Posted March 19, 2026 by Karami
#Patch Notes
v0.3.81
Economy Pass/Income Tab Improvements
- Increased scouting forests base pay from 410 -> 450
- Increased delivering resources base pay from 10,900 -> 11,800
- Slimes cost ratio increased from 1.155 -> 1.16
- Lowered Training Militia payout timer from 20 minutes -> 15 minutes
- Lowered Expanding Territories timer from 30 mininutes -> 20 minutes
- Gold drop on kill from banners now applies correctly (kill gold is kinda good now)
- Changed how multipliers effect economy speeds - they now have diminishing return for each new one you stack
- Added a hard cap to depths, so you can no longer progress past 3 (this is temporary)
- Added regalia speed bonuses to advanced stats drop for income upgrades
- Improved the income tab drop down to be more detailed
Depth Changes
- Added a hard cap to depths, so you can no longer progress past 3 (this is temporary)
Depth 1 changes:
- Changed how fracture portals spawn, 5% per depth level rather than 15% flat.
Depth 3:
- Goblins now have a new attack... the now evasive little buggers dash to a nearby unit and stabs them, applying a bleed.
- Wraiths become truly ethereal, avoiding any physical attack periodically
- The maximum cap for portal modifiers is increased by +1 neg/positive
Fixes
- Soldiers now spawn at the correct level from call to arms
Quality of Life
- Added wander to royal archers