Posted March 19, 2026 by Sec. Comp.
Hi. This is the first devlog for Testing Sector.
I’ve been working on a small atmospheric horror game where you play as a system operator sent to complete tasks while avoiding an unknown entity. The main mechanic is a flashlight that can push the enemy back.
The current demo includes one playable night with core mechanics like tasks, energy management, 3D footsteps, and a simple ventilation system. Playtime is around 5–10 minutes.
I plan to expand the game with more nights, a larger map, more tasks, and a custom night. I also might add a fast-paced mode as an April Fools update.
This is the first project I’ve managed to bring to a playable demo, and I’ll keep improving it.