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Patch Notes 0.1.7

All That Glitters is Gold
A downloadable game

Player

-Player Camera now looks at Player-Character when they are defeated. The game now restarts after five seconds.

-Fixed instances where the Player Camera could briefly clip into a wall before the anti-clipping system could activate.

Weapons

Exotic Functional Cheat "Shelter in Place" renamed, reworked as "Superweapon":

     -Kills grant stacks of 10% damage resistance, up to 8x.
     -'E' toggles a single-shot attack that charges by aiming. Inflicts 1000% of Weapon damage per stack.
     -Companion Cheat changed to Counterplay.

Exotic Functional Cheat "Off your own Supply" renamed, reworked as "Volant"

     -'E' toggles Character flight until toggled off or until Shield is broken.
     -Companion Cheat changed to "Wait! Now I'm Ready!".

-Exotic Full Fire Rifle Companion Cheat changed to Inoculated.

-Exotic Functional Cheat "Pay to Win" Lucent cost increased to 30,000 (up from 5,280).

-Non-exotic Weapons' flavor text changes slightly dependent on rarity. All Exotic Weapons' flavor text have changed.

Exotic Weapons now have names:
     -Full Fire Rifle_Exotic -> Outstanding Warrant
     -Machine Gun_Exotic -> The Dismissal
     -Pistol_Exotic -> Apathetic
     -Semi Fire Rifle_Exotic -> Mercies
     -Shotgun_Exotic -> Viral Shadow
     -Single Fire Rifle_Exotic -> Contempt For Fellows
     -SMG_Exotic -> Underfoot

Full Fire Rifle:
     -Damage increased by 60% to 560 (up from 350)
     -Current magazine size reduced to 25 (down from 48)
     -Reserve ammo size reduced to 280 (down from 384)
     -Range decreased to 50 (down from 70)

Machine Gun:
     -Current magazine size reduced to 75 (down from 100)
     -Reserve ammo size reduced to 420 (down from 720)
     -Effective range decreased to 40 (down from 45)
     -Range decreased to 50 (down from 90)

Pistol:
     -Damage increased by 100% to 1060 (up from 580)
     -Current magazine size reduced to 9 (down from 16)
     -Reserve ammo size reduced to 108 (down from 174)
     -Fire rate set to 0.15, resulting in slower firing
     -Effective range increased to 30 (up from 25)
     -Range increased to 40 (up from 35)
     -Reload speed set to 0.9, resulting in faster reload

Semi Fire Rifle:
     -Damage increased by 60% to 752 (up from 470)
     -Effective range increased to 45 (up from 40)
     -Range decreased to 60 (down from 80)

Shotgun:
     -Damage increased by 170% to 810 (up from 300)
     -Fire rate set to 0.75, resulting in slower firing
     -Effective range increased to 12 (up from 8)
     -Range increased to 20 (up from 15)

Single Fire Rifle:
     -Damage increased by 100% to 2088 (up from 1044)
     -Current magazine size reduced to 16 (down from 24)
     -Reserve ammo size reduced to 80 (down from 192)
     -Fire rate set to 0.2, resulting in slower firing
    -Range decreased to 70 (down from 80)

SMG:
     -Damage increased by 60% to 528 (up from 330)
     -Reserve ammo size increased to 350 (up from 312)
     -Fire rate set to 0.06, resulting in faster firing
     -Effective range increased to 25 (up from 20)
     -Reload speed set to 1.25, resulting in faster reloads
     -Equipped Grenades now appear on the Player-Character's waist (provided they have at least one grenade of that type).

Enemies

Minor enemy names have changed:
     -testEnemy(_Melee, _Range, _Charge) -> Immature (Melee, Range, Charge)

Major enemy names have changed:
     -testEnemy(_Pounce, _Jump) -> Mature (Pounce, Jumper)

Boss enemy names have changed:
     -testEnemyBoss(_Charge, Melee) -> Replevin (Charger, Gatherer, Ambuscade, Keystone)

-Immature Range Enemies now strafe to their sides, move forward or backward while in combat. They can now move and shoot simultaneously. Ranged attacks can fire a burst of two (by difficulty, up to 7) projectiles with variable cooldowns between volleys.

-Immature Melee Enemies now encircle the Player for a set time before attacking.

-Non-berth Enemies' eyes now glow white when actively attacking as a visual tell.

-Immature Horde enemy max Health increased to 1000 (from 500).

-Replevin Charger, Gatherer graft colors now match their Immature attack type counterparts. Replevin Charger, Gatherer max Health increased to 50,000 (up from 40,000). Max Health increases by 50% per difficulty (up from 30%).

-All bosses' damage increased to 330 (up from 220). All bosses' damage increased by 30% per difficulty (up from 25%).

-Replevin Gatherer boss now commits a melee attack for five seconds after throwing its Lucent cluster, afterwards resetting its state to gather another cluster.

World

-Level 01 Placeholder tram now replaced with Tram palette level assets.

-Level 03 now ends in a boss encounter with the enemy "Replevin Ambuscade".

Campaign has received two new levels:

     -Level 04
     -Level 05. This level ends in a boss encounter with the enemy "Replevin Keystone".

-Viricide 02 Boss arena enemy spawner count reduced to 3 (down from 4). 

Game

-Initiating Campaign or Viricide games now transition to background images while the levels load in the background. Completed games now fade to black. Black screens now fade to gameplay when a game starts.

-Campaign now displays end-game statistics.

-Campaign and Viricide games now use a Checkpoint system that moves Player starting position and restores Key ownerships. The Main Menu's Campaign page now has a Checkpoint slider, allowing missions to be played from a checkpoint (provided that the Player earned the checkpoint first).

-Fixed an issue where game time would continue to increment between scenes.

-Main Menu Campaign page now displays objectives unique to each level.

Files

  • MVP 0.1.7.zip 446 MB
    22 days ago
Download All That Glitters is Gold
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