Posted March 17, 2026 by dgHeld
∆V aims to be difficult — but never unfair.
Nothing kills you without warning.
Nothing punishes you without explanation.
Difficulty comes from interaction,
not surprise.
Levels challenge your decisions,
not your patience.
If a level feels unfair,
it’s a design failure — not player error.
Current focus:
– Readability
– Difficulty curve
∆ ... No lives. No mercy. Just skill.