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Devlogs

DEVLOG #9 — Designing fair difficulty

∆V (Delta V)
A downloadable game

∆V aims to be difficult — but never unfair.

Nothing kills you without warning.
Nothing punishes you without explanation.
Difficulty comes from interaction,
not surprise.

Levels challenge your decisions,
not your patience.

If a level feels unfair,
it’s a design failure — not player error.

Current focus:
– Readability
– Difficulty curve


∆ ... No lives. No mercy. Just skill.

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