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Devblog 5

Dynamic task, objective assignments

Finally integrated waypoints to NPCs, at the moment they're moving in a straight XYZ. 

To mitigate this I am adding a 2D layer navmesh. Going to define Heights, impassable areas, restricted areas, roads, bridges, plains etc. 

This will create realistic simulation of NPCs traveling the world instead of just walking in computed artificial ways. This will reflect exactly how you meet NPCs in game. In places that make sense.


Thanks!

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