Posted March 17, 2026 by B3arin
Week of March 15th - ghost UVs + Test bakes for knife & ghost
UVs
Bakes
To bake my high poly onto my low poly, I click the croissant button in the top right corner, and then make my way down to the middle left of the screen where the options for baking are. Under high poly parameters, I click the file button and that's where you can select your high poly mesh. In the max frontal distance, I raise the value until I don't see any of the red areas, and I play around with the max rear distance until my mesh basically looks good. I believe the frontal distance is to capture any protruding details and the rear distance is to capture inset details.
If my mesh doesn't look right, or I feel like it could look better and too much of the low poly is coming through, I go back into Maya and move the edges and vertices around in the low poly to match better with the high poly. Then I save over my existing fbx file, and reimport the mesh in Substance (which can be done by pressing Edit -> reimport mesh). In most cases though, I actually move the edges of the low poly to have some wiggle room between the low poly and high poly, instead of the low poly being skin-tight with the high poly.