Posted May 14, 2020 by fishlicka
Phew, hit a few snags this week. I upgraded Unity versions, which broke some things, but overcame them and I'm relieved to be able to move on. Also my computer randomly died and I spent a day making bootable USBs before learning that the problem was my video card.
Rebalanced monster health and 'burst armor', added a couple items, a settings menu, tuned weapon physics, slightly improved both boss fights, began adding footstep collision audio to monsters. Next up I hope to focus on the car and some more world generation :) Full changelog below.
ANNOUNCEMENT: Some people are having issues with this new version. If you are still having problems after checking for the latest update, try the old version here: https://archive.org/details/juice-world-v-0-0-8
## [0.0.9b]
### Added
- Logging to pixellation resize event, attempt to diagnose screen freeze glitch on some computers
- Footstep sound effeccts to Koalath, Skelly, Stroll Fiend, Klown, and Dragin
### Fixed
- Artifacts on pixellation effect for Mac/Linux users
### Removed
- Disabled arrowkey navigation for dropdown menus
## [0.0.9a] (hotfix) -- not on mac yet
### Added
- Fog Giants have some texture
### Fixed
- Screen resolution dropdown no longer missing options
## [0.0.9]
### Added
- Crazy Juice Hair (hat)
- Boombox weapon in Super Ripped Guy's mouth
- Graphics settings to settings menu (screen resolution, fullscreen, quality)
- Footstep audio to Pollywogs
- Wrote snag detection/resolution logic to briefly toggle weapon collision mode to discrete when snagged
### Changed
- Updated to newest Unity version
- Monsters' burst armor now decays 10x as fast
- Attempted to balance monster health (again)
- Mrs. Slitherss now tilts sword upward during skeleton phase, making her easier to whack
- Improved Creator's pollywogs' animations, and lessened floor brightness
- Rad Baseball Cap now looks way radder
- Mr. Fox dialog is less bad (still bad though)
- Quality level values for shadow cascading and forced anisotropic
- Car engine and hurt audio
### Fixed
- Reverted weapon collision detection mode to continuous, unless snag detected
- Klown babies and koalaths now despawn properly when far away (potentially fixes spawn stopping problem)
- Player should no longer be launched miles in the air when spawning with a weapon
- Ridiculous weapon rebound on occasional hits reduced, still a problem though