Posted March 15, 2026 by ZIG Trinity
After a year of weekends of work, Project Ramsis is here! A short action game, showing off my first big attempt at modeling and animating 3D characters. Hope you enjoy it!
Developer's Comments:
A big part of what sparked this project was a humorous speech I witnessed at Toronto's Dirty Rectangles' 2024 Halloween meetup. A skull-masked man, known as "A. Skeleton", lamented how there wasn't enough "skeleton representation" in video games. It reminded me of a character of mine, Ramsis, and how I never made a game for him after all these years.
Over the many years I've been making games in my free time, I've always had to bum the internet or my artists friends for 2D and 3D art assets to make games with. While I learned a lot and the projects turned out well, it often meant that I was never able to make the characters or use my own personal creative direction. Thus, last year (2025) I decided to make a big change and learn 3D modeling with Blender. I bought a few courses from Grant Abbitt and CGDive and spent over 100 hours learning. Overtime, I learned how to generally use Blender, model, sculpt, rig, animate, material, render and export 3D art assets. With this new found knowledge, I spent the following 300 hours creating this project, Project Ramsis, within Godot 4.x. Finding the time for all of this between a full time job took almost a full year to do, thus releasing the game a full year later since I started.
The game features a character I've had in my head for a few years: Ramsis, an immortal, undead boss mob with an attitude. The idea came from fighting boss monsters at the end of dungeon runs in various RPGs. It took me a while to realize, but his design has inspirations from Soul Calibur's Nightmare. I've had many cinematic visions of this character in my head, although I only had the time to bring a few of them into this game. While I would love to add more cinematic finishers and gameplay mechanics (like throwing the sword, unarmed combat, more mobility and recalling the sword), I would like to move on to new projects. Additionally, I would like to work on a project that doesn't take so much time to create new content for. 300 hours for 5 minutes of content isn't favorable (although, I'm still proud of it and happy it exists).
As for additional content, the only other thing I considered realistically adding to this game is a scoring system and leaderboard, just so players can squabble over that for a while. Scoring would prioritize getting hit the least and then finishing the fastest. Adding a speed-run clock would be part of it too. I considered releasing this game for free on Steam too, just to get some experience messing with Steam ports. I may come back to these updates in the future, but for now, I'd like to take a break from it.
- Jonathan B. Miller
Side Notes: