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NULL//VOID v0.02 Available Now

NULL//VOID
A browser game made in HTML5

So here is v0.02

Controller Support has been added among many other things.

Switchable Aspect Ratio for Desktop/Mobile.

More Buffs / Branches / Enemy Types / Progression Unlocks to Add!

Achievements to be added.

Plenty of balancing to go.

Endgame aspects to add

Difficulty selection to add

More maps to add




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null//void v0.02

========================


CORE BREACH LOOP

========================

null//void is a survival roguelite built around descending through machine sectors, auto-firing at

nearby threats, and spiking power through level-up patches, relics, and shell-specific synergy

branches.

- Runs begin with a shell selection. Every shell has a passive, a basic attack family, and an EXEC

  ability.

- Combat is continuous. Normal fire is automatic; your active input is movement, EXEC timing, and

  positioning.

- Every 10 sectors a security node appears. Every 20, 40, and 60 levels, your shell branches into

  deeper synergy forks.

- Subnodes, elites, hazards, random events, relic drops, and anomaly injections create the

  run-to-run variety.

- The normal endpoint is sector 100, where the Root Daemon appears unless challenge rules change the

  finish condition.

Controls and Interface

----------------------

- Keyboard: WASD or arrow keys move, Space triggers EXEC, and P pauses.

- Controller: left stick or d-pad moves, A triggers EXEC, and Start confirms menus / pauses.

- HUD tracks INT, XP, sector depth, purge count, data bank, anomaly state, and EXEC readiness.

- Options include audio sliders, CRT toggle, and portrait / widescreen graphics mode switching.

Combat Keywords and Run Systems

-------------------------------

- Breach is the crit layer. Higher breach chance and multiplier reward precise, scaling offense.

- Surge is the secondary high-roll damage layer. It spikes output even when breach does not trigger.

- EXEC is the shell-defining ability. Most shell identity comes from how EXEC interacts with

  upgrades and synergies.

- Overclock is the temporary frenzy state. It boosts pace, damage, and armor and can be extended by

  some shells.

- Armor reduces incoming damage unless the source explicitly ignores armor.

- Repair / Regen restore INT over time or on specific triggers, unless a challenge disables healing.

- Execute bonus amplifies damage against low-health targets and is especially important on finisher

  shells.

- Status damage is the shared scalar behind burn, chill, shock, and some corruption-style side

  effects.

- Combo is a tempo mechanic on shells that care about repeated kills or attack chains.

Progression Layers

------------------

- Data is the permanent currency for firmware upgrades. Firmware upgrades cap at 100 and improve

  starting strength.

- Board cash is the permanent currency for hardware upgrades. Hardware upgrades also cap at 100.

- Relics are run-only modules that dramatically alter offense, defense, utility, or shell identity.

- Challenge modes apply before a run starts and raise reward multipliers in exchange for stricter

  rules.

- Archives track codex sightings, lore fragments, and run history so the game keeps teaching the

  player even between runs.

PLAYABLE SHELL ROSTER

========================

Every shell below lists its tier, base stat line, passive, default attack family, EXEC identity, and

the character-linked patch and relic pool that can appear during a run.

Tier 1 // BOOTSTRAP SHELLS

--------------------------

Firewall [#]: Armored shell that shreds nearby daemons with a spinning countermeasure.

- Max INT 140

- Speed 170

- Damage 16

- Attack interval 0.80s (1.25/s)

- Range 110

- Armor 1

- EXEC cooldown 12.0s

- Passive // BULWARK CORE: Extra integrity and broader melee sweeps.

- Attack family: Close-range sweeping melee arcs that clear space right in front of the shell.

  Default projectile / swing glyph / with base radius 10 and pierce 0.

- EXEC // Spinlock: Spinlock surrounds the shell with rotating damage pulses for sustained

  close-range deletion.

- Synergy family: KNIGHT tree

Character-linked patch pool for Firewall:

- [EXEC] Spin Mesh - +30% Spinlock duration and +15% exec radius

- [EXEC] Saw Halo - +1 spin blade and +10% exec damage

- [EXEC] Crash Guard - +18% exec damage and +1 armor

Character-linked relic pool for Firewall:

- [RELIC] Gyro Stack - +18% Spinlock duration and +12% melee size

Packet {^}: Fast network runner that peppers targets with packet bursts.

- Max INT 96

- Speed 210

- Damage 10

- Attack interval 0.34s (2.94/s)

- Range 320

- Armor 0

- EXEC cooldown 11.0s

- Passive // PACKET ECHO: Every 4th attack releases an extra packet burst.

- Attack family: Precise packet fire that leans into reach, pierce, and multi-target lane control.

  Default projectile / swing glyph > with base radius 9 and pierce 1.

- EXEC // Packet Storm: Packet Storm fires a heavy aimed volley that spikes single-target and lane

  damage.

- Synergy family: RANGER tree

Character-linked patch pool for Packet:

- [EXEC] Route Burst - +4 Packet Storm shots

- [EXEC] Pierce Grid - +1 exec pierce and +12% exec damage

- [EXEC] Storm Relay - +2 Packet Storm shots and 10% faster exec recovery

Character-linked relic pool for Packet:

- [RELIC] Router Glass - +3 Packet Storm shots and +10% projectile speed

Nullcaster <*>: Glass-cannon compiler that fires unstable void pulses and novas.

- Max INT 84

- Speed 185

- Damage 13

- Attack interval 0.55s (1.82/s)

- Range 290

- Armor 0

- EXEC cooldown 13.0s

- Passive // VOID STATIC: Every 4th attack detonates in a small void burst.

- Attack family: Void projectiles and splash bursts that reward spacing and area denial. Default

  projectile / swing glyph * with base radius 12 and pierce 0.

- EXEC // Pulse Nova: Pulse Nova detonates a radial field of void bolts that bursts crowded sectors

  open.

- Synergy family: MAGE tree

Character-linked patch pool for Nullcaster:

- [EXEC] Supernova - +4 Pulse Nova bolts

- [EXEC] Void Chamber - +18% nova radius and +14% exec damage

- [EXEC] Frost Compile - +10% exec damage and +8% chill chance

Character-linked relic pool for Nullcaster:

- [RELIC] Singularity Seed - +3 Pulse Nova bolts and +12% nova radius

Tier 2 // INJECTION SHELLS

--------------------------

Injector {/}: Needle-fast infiltrator that fans exploit shards through crowds.

- Max INT 78

- Speed 238

- Damage 9

- Attack interval 0.24s (4.17/s)

- Range 240

- Armor 0

- EXEC cooldown 9.5s

- Passive // FIRST STRIKE: Undamaged targets take heavier breach damage.

- Attack family: Needle-fast shard volleys with strong tempo, finishers, and precision pressure.

  Default projectile / swing glyph / with base radius 8 and pierce 1.

- EXEC // Shard Fan: Shard Fan throws a dense spread of exploit blades for fast panic clears and

  finishers.

- Synergy family: ROGUE tree

Character-linked patch pool for Injector:

- [EXEC] Shard Burst - +4 Exploit Fan blades

- [EXEC] Dead Zone - +16% exec damage and stronger executes

- [EXEC] Ghost Cut - 10% faster exec recovery, +6% speed, +0.05 hit grace

Character-linked relic pool for Injector:

- [RELIC] Razor Proxy - +12% exec damage and +0.8% breach chance

Patcher [+]: Recovery shell that self-repairs while detonating clean pulses.

- Max INT 112

- Speed 182

- Damage 11

- Attack interval 0.46s (2.17/s)

- Range 255

- Armor 1

- EXEC cooldown 14.0s

- Passive // SELF-REPAIR: Higher regeneration and stronger recovery caches.

- Attack family: Shorter-range radiant packets backed by sustain, repair, and pulse utility. Default

  projectile / swing glyph + with base radius 10 and pierce 0.

- EXEC // Restore Burst: Restore Burst repairs the shell, grants brief invulnerability, and

  detonates a healing shockwave.

- Synergy family: CLERIC tree

Character-linked patch pool for Patcher:

- [EXEC] Safe Mode - +12 Restore Burst healing and +0.18s invulnerability

- [EXEC] White Loop - +25% Restore Burst radius and +10% exec damage

- [EXEC] Recovery Mesh - 8% faster exec recovery and +0.5 repair

Character-linked relic pool for Patcher:

- [RELIC] Safe Mode Chip - +8 Restore Burst healing and +0.12s invulnerability

Daemon {~}: Corrupt process that surrounds itself with orbiting malware.

- Max INT 92

- Speed 176

- Damage 12

- Attack interval 0.50s (2.00/s)

- Range 300

- Armor 0

- EXEC cooldown 12.5s

- Passive // MALWARE DAEMON: Periodically pulses orbit damage near enemies.

- Attack family: Ranged corruption pressure supported by orbit damage and zone control. Default

  projectile / swing glyph ~ with base radius 11 and pierce 0.

- EXEC // Malware Orbit: Malware Orbit activates a long orbiting damage state that punishes anything

  near the shell.

- Synergy family: WARLOCK tree

Character-linked patch pool for Daemon:

- [EXEC] Orbit Kernel - +1 orbit and +20% Malware Orbit duration

- [EXEC] Daemon Throttle - +18% orbit tick rate and +12% exec damage

- [EXEC] Grave Process - +15% orbit radius and 8% faster exec recovery

Character-linked relic pool for Daemon:

- [RELIC] Grave Band - +1 orbit and +14% Malware Orbit duration

Tier 3 // KERNEL SHELLS

-----------------------

Kernel {=}: Mid-range execution shell with razor-clean line cuts.

- Max INT 108

- Speed 205

- Damage 15

- Attack interval 0.42s (2.38/s)

- Range 150

- Armor 1

- EXEC cooldown 10.0s

- Passive // EDGE CACHE: Every 3rd slash hits wider and harder.

- Attack family: Mid-range cutting arcs that behave like slash-based melee rather than bullets.

  Default projectile / swing glyph = with base radius 10 and pierce 0.

- EXEC // Kernel Slice: Kernel Slice triggers repeated radial slash pulses around the shell for

  burst melee control.

- Synergy family: SAMURAI tree

Character-linked patch pool for Kernel:

- [EXEC] Ring Edge - +2 Kernel Slice waves

- [EXEC] Severance - +18% exec damage and stronger executes

- [EXEC] Iaido Clock - +18% slice radius and 8% faster exec recovery

Character-linked relic pool for Kernel:

- [RELIC] Cut Loop - +1 Kernel Slice wave and stronger executes

Rootkit {#}: System corrupter that seeds traps and erupting data spikes.

- Max INT 104

- Speed 180

- Damage 11

- Attack interval 0.48s (2.08/s)

- Range 275

- Armor 0

- EXEC cooldown 12.0s

- Passive // SEED CORRUPTION: Kills can erupt into spike blooms.

- Attack family: Projectile control shell that seeds eruptions, pods, and terrain-based denial.

  Default projectile / swing glyph # with base radius 10 and pierce 0.

- EXEC // Spike Bloom: Spike Bloom seeds pods around the shell and erupts them into local area

  damage.

- Synergy family: DRUID tree

Character-linked patch pool for Rootkit:

- [EXEC] Nursery Grid - +2 Spike Bloom pods and +12% exec radius

- [EXEC] Thorn Burst - +18% exec damage and +10% status damage

- [EXEC] Root Cache - 10% faster exec recovery and +0.35 repair

Character-linked relic pool for Rootkit:

- [RELIC] Thorn Vault - +1 Spike Bloom pod and +12% status damage

Railnode |-|: Heavy output shell with suppressive burst fire and rotary spam.

- Max INT 118

- Speed 168

- Damage 9

- Attack interval 0.20s (5.00/s)

- Range 340

- Armor 1

- EXEC cooldown 13.0s

- Passive // RAILCHAIN: Every 5th attack fires a charged piercing round.

- Attack family: Suppressive ballistic fire with fast lines, pierce, and minigun-style output.

  Default projectile / swing glyph - with base radius 8 and pierce 1.

- EXEC // Rotor Flood: Rotor Flood enters a rapid-fire suppressive state that turns the shell into a

  moving gun platform.

- Synergy family: GUNNER tree

Character-linked patch pool for Railnode:

- [EXEC] Rotor Feed - +28% Rotor Flood duration and +14% spin attack rate

- [EXEC] Rail Jacket - +1 minigun pierce and +10% exec damage

- [EXEC] Barrel Sync - +1 multishot and +8% spin attack rate

Character-linked relic pool for Railnode:

- [RELIC] Rotor Chassis - +18% Rotor Flood duration and +10% spin attack rate

Tier 4 // FORTRESS SHELLS

-------------------------

Bastion |+|: Fortified server shell with huge sustain and radiant packet bursts.

- Max INT 148

- Speed 170

- Damage 14

- Attack interval 0.58s (1.72/s)

- Range 180

- Armor 2

- EXEC cooldown 12.5s

- Passive // LAST STAND: Below half integrity, armor and damage rise.

- Attack family: Shorter-range radiant packets backed by sustain, repair, and pulse utility. Default

  projectile / swing glyph + with base radius 10 and pierce 0.

- EXEC // Admin Verdict: Restore Burst repairs the shell, grants brief invulnerability, and

  detonates a healing shockwave.

- Synergy family: CLERIC tree

Character-linked patch pool for Bastion:

- [EXEC] Safe Mode - +12 Restore Burst healing and +0.18s invulnerability

- [EXEC] White Loop - +25% Restore Burst radius and +10% exec damage

- [EXEC] Recovery Mesh - 8% faster exec recovery and +0.5 repair

- [SHELL] Saint Guard - +18 max INT, +1 armor, +8% damage

Character-linked relic pool for Bastion:

- [RELIC] Safe Mode Chip - +8 Restore Burst healing and +0.12s invulnerability

- [RELIC] Saint Frame - +1 armor, +10 INT, +6% last-stand damage

Spyware />/: Silent infiltrator that tears apart packs with exploit fans.

- Max INT 74

- Speed 252

- Damage 10

- Attack interval 0.22s (4.55/s)

- Range 255

- Armor 0

- EXEC cooldown 8.8s

- Passive // GHOST LINK: Combos decay slower and sharpen your crits.

- Attack family: Needle-fast shard volleys with strong tempo, finishers, and precision pressure.

  Default projectile / swing glyph / with base radius 8 and pierce 1.

- EXEC // Exploit Fan: Shard Fan throws a dense spread of exploit blades for fast panic clears and

  finishers.

- Synergy family: ROGUE tree

Character-linked patch pool for Spyware:

- [EXEC] Shard Burst - +4 Exploit Fan blades

- [EXEC] Dead Zone - +16% exec damage and stronger executes

- [EXEC] Ghost Cut - 10% faster exec recovery, +6% speed, +0.05 hit grace

- [SHELL] Ghost Link+ - +1.2% breach chance, +0.24x breach damage, +6% speed

Character-linked relic pool for Spyware:

- [RELIC] Razor Proxy - +12% exec damage and +0.8% breach chance

Signal Ghost {!}: Phantom protocol that throws toxic code and drifting specters.

- Max INT 98

- Speed 182

- Damage 13

- Attack interval 0.47s (2.13/s)

- Range 300

- Armor 0

- EXEC cooldown 11.8s

- Passive // PHASE CAST: Projectiles phase deeper through hostile code.

- Attack family: Ranged corruption pressure supported by orbit damage and zone control. Default

  projectile / swing glyph ~ with base radius 11 and pierce 0.

- EXEC // Ghost Ring: Malware Orbit activates a long orbiting damage state that punishes anything

  near the shell.

- Synergy family: WARLOCK tree

Character-linked patch pool for Signal Ghost:

- [EXEC] Orbit Kernel - +1 orbit and +20% Malware Orbit duration

- [EXEC] Daemon Throttle - +18% orbit tick rate and +12% exec damage

- [EXEC] Grave Process - +15% orbit radius and 8% faster exec recovery

- [SHELL] Phase Hex - +1 pierce, +8% shock chance, +3 arc damage

Character-linked relic pool for Signal Ghost:

- [RELIC] Grave Band - +1 orbit and +14% Malware Orbit duration

Tier 5 // OVERCLOCK SHELLS

--------------------------

Overloader [!]: Heat-crazed shell that turns the screen into a spinning shredder.

- Max INT 154

- Speed 190

- Damage 18

- Attack interval 0.70s (1.43/s)

- Range 118

- Armor 1

- EXEC cooldown 10.5s

- Passive // OVERHEAT: Damage climbs as integrity drops.

- Attack family: Close-range sweeping melee arcs that clear space right in front of the shell.

  Default projectile / swing glyph / with base radius 10 and pierce 0.

- EXEC // Overload Spiral: Spinlock surrounds the shell with rotating damage pulses for sustained

  close-range deletion.

- Synergy family: KNIGHT tree

Character-linked patch pool for Overloader:

- [EXEC] Spin Mesh - +30% Spinlock duration and +15% exec radius

- [EXEC] Saw Halo - +1 spin blade and +10% exec damage

- [EXEC] Crash Guard - +18% exec damage and +1 armor

- [SHELL] Redline - +14% damage, +0.35 INT on hit, 6% faster exec recovery

Character-linked relic pool for Overloader:

- [RELIC] Gyro Stack - +18% Spinlock duration and +12% melee size

Cryo Bit {*}: Cold-code caster with freezing pulse rings and wide novas.

- Max INT 92

- Speed 190

- Damage 15

- Attack interval 0.50s (2.00/s)

- Range 315

- Armor 0

- EXEC cooldown 12.2s

- Passive // DEEP FREEZE: Chill is stronger and cracked targets take more damage.

- Attack family: Void projectiles and splash bursts that reward spacing and area denial. Default

  projectile / swing glyph * with base radius 12 and pierce 0.

- EXEC // Cryo Nova: Pulse Nova detonates a radial field of void bolts that bursts crowded sectors

  open.

- Synergy family: MAGE tree

Character-linked patch pool for Cryo Bit:

- [EXEC] Supernova - +4 Pulse Nova bolts

- [EXEC] Void Chamber - +18% nova radius and +14% exec damage

- [EXEC] Frost Compile - +10% exec damage and +8% chill chance

- [SHELL] Whiteout - +10% chill chance, stronger slow, +12% damage to chilled targets

Character-linked relic pool for Cryo Bit:

- [RELIC] Singularity Seed - +3 Pulse Nova bolts and +12% nova radius

- [RELIC] Cryo Crux - +8% chill chance and +10% exec damage

Watchdog [=]: Defensive security shell that overwhelms security nodes with suppression fire.

- Max INT 132

- Speed 172

- Damage 11

- Attack interval 0.18s (5.56/s)

- Range 360

- Armor 2

- EXEC cooldown 12.8s

- Passive // SENTRY MODE: Standing still accelerates fire cadence.

- Attack family: Suppressive ballistic fire with fast lines, pierce, and minigun-style output.

  Default projectile / swing glyph - with base radius 8 and pierce 1.

- EXEC // Suppress Loop: Rotor Flood enters a rapid-fire suppressive state that turns the shell into

  a moving gun platform.

- Synergy family: GUNNER tree

Character-linked patch pool for Watchdog:

- [EXEC] Rotor Feed - +28% Rotor Flood duration and +14% spin attack rate

- [EXEC] Rail Jacket - +1 minigun pierce and +10% exec damage

- [EXEC] Barrel Sync - +1 multishot and +8% spin attack rate

- [SHELL] Hard Mount - +1 armor, +22 range, 6% faster attacks

Character-linked relic pool for Watchdog:

- [RELIC] Rotor Chassis - +18% Rotor Flood duration and +10% spin attack rate

- [RELIC] Turret Latch - +18 range and +1 armor while holding lanes

Tier 6 // PHANTOM SHELLS

------------------------

Ghost Process {x}: Corrupted process that scales hard with orbiting dead code.

- Max INT 101

- Speed 180

- Damage 14

- Attack interval 0.46s (2.17/s)

- Range 318

- Armor 0

- EXEC cooldown 11.5s

- Passive // SOUL LEAK: Every 6th purge restores integrity and pulses damage.

- Attack family: Ranged corruption pressure supported by orbit damage and zone control. Default

  projectile / swing glyph ~ with base radius 11 and pierce 0.

- EXEC // Dead Orbit: Malware Orbit activates a long orbiting damage state that punishes anything

  near the shell.

- Synergy family: WARLOCK tree

Character-linked patch pool for Ghost Process:

- [EXEC] Orbit Kernel - +1 orbit and +20% Malware Orbit duration

- [EXEC] Daemon Throttle - +18% orbit tick rate and +12% exec damage

- [EXEC] Grave Process - +15% orbit radius and 8% faster exec recovery

- [SHELL] Grave Wheel - +1 orbit, +0.15 INT on hit, 5% faster exec recovery

Character-linked relic pool for Ghost Process:

- [RELIC] Grave Band - +1 orbit and +14% Malware Orbit duration

Clockhand [-]: Precise melee shell with blistering ring-slash routines.

- Max INT 126

- Speed 220

- Damage 16

- Attack interval 0.33s (3.03/s)

- Range 165

- Armor 1

- EXEC cooldown 9.8s

- Passive // QUICKEN: Active chains speed up your shell.

- Attack family: Mid-range cutting arcs that behave like slash-based melee rather than bullets.

  Default projectile / swing glyph = with base radius 10 and pierce 0.

- EXEC // Clock Ring: Kernel Slice triggers repeated radial slash pulses around the shell for burst

  melee control.

- Synergy family: SAMURAI tree

Character-linked patch pool for Clockhand:

- [EXEC] Ring Edge - +2 Kernel Slice waves

- [EXEC] Severance - +18% exec damage and stronger executes

- [EXEC] Iaido Clock - +18% slice radius and 8% faster exec recovery

- [SHELL] Quickstep Beads - +8% speed, 7% faster attacks, +0.8% breach chance

Character-linked relic pool for Clockhand:

- [RELIC] Cut Loop - +1 Kernel Slice wave and stronger executes

Compiler {=}: Burst-fire builder with a brutal rotary compile cycle.

- Max INT 122

- Speed 176

- Damage 10

- Attack interval 0.17s (5.88/s)

- Range 350

- Armor 1

- EXEC cooldown 12.1s

- Passive // DUAL BUILD: Every 3rd attack spawns twin compile rounds.

- Attack family: Suppressive ballistic fire with fast lines, pierce, and minigun-style output.

  Default projectile / swing glyph - with base radius 8 and pierce 1.

- EXEC // Compile Spin: Rotor Flood enters a rapid-fire suppressive state that turns the shell into

  a moving gun platform.

- Synergy family: GUNNER tree

Character-linked patch pool for Compiler:

- [EXEC] Rotor Feed - +28% Rotor Flood duration and +14% spin attack rate

- [EXEC] Rail Jacket - +1 minigun pierce and +10% exec damage

- [EXEC] Barrel Sync - +1 multishot and +8% spin attack rate

- [SHELL] Twin Forge - +1 multishot, +1 pierce, 5% faster exec recovery

Character-linked relic pool for Compiler:

- [RELIC] Rotor Chassis - +18% Rotor Flood duration and +10% spin attack rate

Tier 7 // ROOT ACCESS SHELLS

----------------------------

Leechware {v}: Predatory malware shell that survives by chaining deep drains.

- Max INT 102

- Speed 236

- Damage 13

- Attack interval 0.24s (4.17/s)

- Range 265

- Armor 0

- EXEC cooldown 8.9s

- Passive // BLOOD CACHE: Strikes siphon integrity and kills heal more.

- Attack family: Needle-fast shard volleys with strong tempo, finishers, and precision pressure.

  Default projectile / swing glyph / with base radius 8 and pierce 1.

- EXEC // Drain Fan: Shard Fan throws a dense spread of exploit blades for fast panic clears and

  finishers.

- Synergy family: ROGUE tree

Character-linked patch pool for Leechware:

- [EXEC] Shard Burst - +4 Exploit Fan blades

- [EXEC] Dead Zone - +16% exec damage and stronger executes

- [EXEC] Ghost Cut - 10% faster exec recovery, +6% speed, +0.05 hit grace

- [SHELL] Blood Cache+ - +0.35 INT on hit, +1.4 INT on kill, stronger executes

Character-linked relic pool for Leechware:

- [RELIC] Razor Proxy - +12% exec damage and +0.8% breach chance

- [RELIC] Hemo Lock - +0.22 INT on hit and +10% exec damage

Seer.exe (o): Predictive engine that floods the sector with starfire packets.

- Max INT 110

- Speed 194

- Damage 16

- Attack interval 0.44s (2.27/s)

- Range 330

- Armor 1

- EXEC cooldown 10.9s

- Passive // WEAKPOINT MAP: Bosses and elites expose better crit windows.

- Attack family: Void projectiles and splash bursts that reward spacing and area denial. Default

  projectile / swing glyph * with base radius 12 and pierce 0.

- EXEC // Future Burst: Pulse Nova detonates a radial field of void bolts that bursts crowded

  sectors open.

- Synergy family: MAGE tree

Character-linked patch pool for Seer.exe:

- [EXEC] Supernova - +4 Pulse Nova bolts

- [EXEC] Void Chamber - +18% nova radius and +14% exec damage

- [EXEC] Frost Compile - +10% exec damage and +8% chill chance

- [SHELL] Foresight+ - +1.2% breach chance, +2% surge chance, +14% node damage

Character-linked relic pool for Seer.exe:

- [RELIC] Singularity Seed - +3 Pulse Nova bolts and +12% nova radius

- [RELIC] Predictor Lens - +0.8% breach chance and +10% node damage

Blackout |/|: End-tier execution shell with massive severing data arcs.

- Max INT 140

- Speed 214

- Damage 19

- Attack interval 0.34s (2.94/s)

- Range 180

- Armor 1

- EXEC cooldown 9.6s

- Passive // EXECUTION LOOP: Finishing targets kicks in brief overclock bursts.

- Attack family: Mid-range cutting arcs that behave like slash-based melee rather than bullets.

  Default projectile / swing glyph = with base radius 10 and pierce 0.

- EXEC // Black Sweep: Kernel Slice triggers repeated radial slash pulses around the shell for burst

  melee control.

- Synergy family: SAMURAI tree

Character-linked patch pool for Blackout:

- [EXEC] Ring Edge - +2 Kernel Slice waves

- [EXEC] Severance - +18% exec damage and stronger executes

- [EXEC] Iaido Clock - +18% slice radius and 8% faster exec recovery

- [SHELL] Harvest Loop - +16% execute damage, +8% damage, +5% speed

Character-linked relic pool for Blackout:

- [RELIC] Cut Loop - +1 Kernel Slice wave and stronger executes

- [RELIC] Eclipse Cache - +10% execute damage and +10% frenzy gain

SYNERGY TREES

========================

Synergy forks trigger at levels 20, 40, and 60. Each skill family branches into two roots, then two

sub-branches, then two finals per lane for a full 14-node tree. Shell passives and shell-specific

upgrades layer on top of these trees.

KNIGHT Tree

------------------

Used by: Firewall, Overloader

- - Cyclone Kernel: Shift into an aggressive moving shredder.

- - Razor Trace: Your slashes spit extra cutting arcs.

- - Maelstrom Core: Move faster and keep the spin field active longer.

- - Storm Guard: Razor arcs start carrying voltage.

- - Crash Loop: Kills and collisions trigger violent aftershocks.

- - Ramblade: Turn movement into a cleaving battering ram.

- - Breaker Wall: Crash loops harden into a punishing guard shell.

- - Citadel Kernel: Shift into a fortified retaliator.

- - Bulwark Array: Guard cycles pulse wider and faster.

- - Saint Wall: Your EXEC detonates a protective halo.

- - Iron Kern: Dig in and answer with twin bastion shots.

- - Reprisal Mesh: Every breach spills retaliation damage around you.

- - Guardian Ram: Retaliation feeds sustain and armor.

- - Heat Screen: Retaliation pulses start burning everything nearby.

RANGER Tree

------------------

Used by: Packet

- - Marksman Stack: Condense the shell into a precise rail hunter.

- - Rail Sight: Turn every third volley into a longline piercer.

- - Deadeye Frame: Lean fully into precision and boss deletion.

- - Splitter Rail: Focused shots now break into a second packet.

- - Relay Tap: Momentum starts duplicating precision shots.

- - Tracer Path: Moving leaves behind cutting packet wake.

- - Overload Lane: Packet relays begin crackling with arcs.

- - Storm Bus: Open the shell into a roaming packet storm.

- - Gale Grid: Movement starts lashing the screen with side packets.

- - Typhoon Link: Storm volleys get denser and more frequent.

- - Frostline Route: Storm packets start icing lanes over.

- - Hunt Mesh: Kills collapse into more storm pressure.

- - Harrier Loop: The storm follows your feet faster.

- - Scrap Net: Storm routes vacuum the map for faster growth.

MAGE Tree

------------------

Used by: Nullcaster, Cryo Bit, Seer.exe

- - Nova Core: Expand into an explosive wide-area caster.

- - Cryo Forge: Start layering cold over every burst.

- - White Flare: The nova becomes a room-wide freezing bloom.

- - Glass Pulse: Cold turns into brittle crit windows.

- - Starfall Cache: Every few casts rain extra void packets.

- - Supercell: Starfall bursts begin chaining lightning.

- - Singularity Bloom: Kills collapse into miniature novas.

- - Rift Mesh: Lean into control, persistence, and rift pressure.

- - Orbit Rift: Void fragments begin orbiting longer and wider.

- - Void Crown: Turn the shell into a mobile rift halo.

- - Grave Frost: Orbit fields start cracking enemies in cold.

- - Lattice Break: Moving tears holes that punish pursuit.

- - Collapse Engine: Rift tears echo and finish low targets.

- - Hex Coil: Lattice breaks start layering burn and arc.

ROGUE Tree

------------------

Used by: Injector, Spyware, Leechware

- - Fang Stack: Lean into finishers, speed, and close execution.

- - Bleed Mesh: Exploit fans start stacking bleed pressure.

- - Blooddance: Bleeds feed sustain and keep you on target.

- - Cutthroat: Finishers turn into sharp crit chains.

- - Ghost Mesh: Slip through swarms and carve while moving.

- - Shade Shift: Your whole shell turns into a knife wake.

- - Null Step: Ghosting tightens your EXEC loop.

- - Fanstorm: Open into relentless blade volume.

- - Volley Heart: Every cycle adds more exploit blades.

- - Bladecloud: Turn the screen into a continuous fan haze.

- - Executioner: Fan pressure folds into heavy endgame deletes.

- - Siphon Wake: Kills and slashes feed your shell back.

- - Leechfield: Every breach becomes a sustain source.

- - Blackout Wake: Kills now chain directly into overclock pace.

CLERIC Tree

------------------

Used by: Patcher, Bastion

- - Beacon Circuit: Become a sustain anchor that stabilizes the run.

- - Sanctuary Thread: Turn EXEC into a bigger safe zone.

- - Saintlight: Sanctuary blooms heal and strike harder.

- - Hymn Wall: The safe zone hardens into a wall of pulses.

- - Chorus Engine: Keep casting while the shell sings back.

- - Resonant Psalm: Chorus loops tighten EXEC uptime.

- - Relay Grace: Chorus loops gain offensive bite.

- - Verdict Core: Push the patcher into a holy artillery shell.

- - Smite Bus: Basic fire starts breaking into verdict volleys.

- - Judgement Frame: Turn verdict into a boss killer.

- - Overawe: Verdict surges start punching harder.

- - Mercy Lash: Kills and pulses restore the shell as they strike.

- - Absolution: Mercy paths keep the shell topped off.

- - Martyr Core: Mercy turns into harder, angrier verdicts.

WARLOCK Tree

------------------

Used by: Daemon, Signal Ghost, Ghost Process

- - Swarm Kernel: Turn the shell into a dense orbit hive.

- - Hive Process: Scale the orbit engine into a full shell aura.

- - Plague Orbit: Swarm orbits start burning everything inside them.

- - Frost Grave: Orbit control turns into cold denial.

- - Shroud Mesh: Movement sheds malware instead of just space.

- - Eclipse Loop: Shrouds repeat and tighten EXEC cadence.

- - Hunger Code: Shrouds start feeding the shell back.

- - Hex Stack: Turn the shell into a status and collapse engine.

- - Blight Script: Layer long burning corruption across fights.

- - Cinder Hex: Corruption fields linger and erupt wider.

- - Ash Net: Burning code spills more projectiles through packs.

- - Storm Sigil: Push the hex shell into chained electric control.

- - Coilstorm: Arc range and pressure spike hard.

- - Null Brand: Hexes begin exposing breach and surge windows.

SAMURAI Tree

------------------

Used by: Kernel, Clockhand, Blackout

- - Duelist Clock: Lean into tempo, chains, and precise finishers.

- - Iaido Stack: Snap extra cuts straight through targets.

- - Flash Step: Slash tempo becomes a pure mobility engine.

- - Decapitate: Iaido paths become heavy execute finishers.

- - Chain Gear: Keep feeding the combo engine from every cut.

- - Tempo Edge: Chain speed becomes the main loop.

- - Iron Edge: Chain paths harden into a bruiser duelist.

- - Ring Forge: Expand the shell into repeated cut waves.

- - Quake Loop: Waves become moving aftershocks.

- - Earthsplitter: Movement and kills both crack the whole lane.

- - Afterwave: Standing firm builds repeated ring echoes.

- - Moon Loop: Ring builds start leaning into crit windows.

- - Eclipse Blade: Ring EXECs get faster and denser.

- - Harvest Moon: Ring kills feed sustain and frenzy pace.

DRUID Tree

------------------

Used by: Rootkit

- - Grove Lattice: Lean into fields, sustain, and rooted control.

- - Briar Mesh: Movement starts dragging briar bursts with you.

- - Overgrowth: EXEC fields get wider and denser.

- - Root Wall: Groves harden into anchored denial space.

- - Bloom Thread: Kills and eruptions keep spreading the garden.

- - Seed Rain: Blooms start dropping extra spike packets.

- - Life Garden: Blooms become sustain-heavy ground control.

- - Spore Stack: Push the shell into a pure status spreader.

- - Toxic Mesh: Spores ignite targets into chain deaths.

- - Wildfire Root: Burning blooms spread while you move.

- - Plaguefield: Spores collapse corpses into bigger outbreaks.

- - Frostmold: Spores start rotting lanes in cold.

- - Blackmold: Cold spores crack targets much harder.

- - Shardroot: Cold rot starts sparking into arc spread.

GUNNER Tree

------------------

Used by: Railnode, Watchdog, Compiler

- - Turret Bus: Turn the shell into a lane-holding suppressor.

- - Bunker Core: Dig in harder and stack more anchored output.

- - Sentry Nest: Stationary play becomes a full gun platform.

- - Bullet Haven: Anchored fire turns into wider area control.

- - Rail Nest: Anchored fire condenses into brutal rail shots.

- - Hyperrail: Rail shots snap harder and land cleaner.

- - Shock Belt: Rails start bleeding arc damage into crowds.

- - Barrage Bus: Stay mobile and flood the screen with shell spam.

- - Spray Core: Every cycle picks up more shell volume.

- - Bulletstorm: Barrage becomes a full EXEC-powered hose.

- - Shell Rain: Moving leaves a mobile suppression wake.

- - Demolition Bus: Kills and bursts begin collapsing into splash damage.

- - Shrapnel Grid: Explosions throw splinters through packs.

- - Siege Bus: Explosive lanes become your boss answer.

PATCH, RELIC, AND META LIBRARIES

================================

Universal Level-Up Patches

--------------------------

- Payload - +3 damage

- Buffer - +18 max INT and repair 18

- Clockstep - +12% move speed

- Rapid Cycle - +15% fire rate

- Long Ping - +35 attack range

- Data Pull - Pull XP packets from farther away

- Fork Bomb - +1 projectile

- Firewall - +1 armor

- Self-Repair - +0.4 INT/sec

- Quick Cache - Exec cooldown recovers faster

- Bus Burst - +20% projectile speed

- Hot Patch - Repair 25 instantly

- Penetrator - +1 projectile pierce

- Data Harvest - More data drops this session

- Kernel Guard - +24 max INT and +1 armor

- Exec Surge - -1.1s exec cooldown

- Fast Lane - +18% move speed and +20 data pull

- Packet Injection - +20% damage and +10 range

- Recovery Loop - +0.8 INT/sec and +1 armor

- Packet Storm - +2 projectiles, slightly less damage

- Zero-Day - +25% damage and +8% speed

- Patch Buffer - Repair 12 and gain +1 armor

- Bandwidth - +28% projectile speed and +1 pierce

- Scraper - +30 data pull and +10% data

- Overflow - +30 max INT and +0.3 repair

- Blink Port - +22% move speed and -8% fire interval

- Node Breaker - +20% security-node damage and +12% power

- Turbo Pulse - +18% speed and repair 10

- Rail Sync - +18% projectile speed and +15 range

- Recursive Fork - +1 projectile and +1 pierce

- Core Cooling - +20 max INT and +0.6 repair

- Phase Shift - Ignore more terrain drag and move faster

- Weakpoint Scan - +18% breach damage and +2% surge-hit chance

- Kill Process - +22% damage to corrupted targets

- Memory Leech - +0.25 INT on hit and +8 max INT

- Low Latency - +10% speed and +10% faster attacks

- Daemon Ring - +1 class orbit when exec routines spin

- Cache Sweep - +15% cache frequency and +15 data pull

- Waveform - +28% melee splash size

- Circuit Lash - +14% projectile speed and attacks chain wider

- Stable Kernel - +1 armor and +10% max INT

- Hyperbus - +14% move speed and +14% projectile speed

- Predictive Trace - +0.5% breach chance and +10% security-node damage

- Signal Sync - +15 range, +12 data pull, +6% damage

- Breach Spike - +1% breach chance and +0.2x breach damage

- Surge Coil - +2% surge-hit chance and +0.1x surge damage

- Thermite Script - +8% chance to ignite daemons

- Heat Sink Failure - Burns hit harder and linger longer

- Arc Overflow - +8% chance to chain shock nearby daemons

- Capacitor Bloom - Arc damage +4 and chain radius grows

- Cryo Packet - +8% chance to chill daemons

- Black Ice - Chilled daemons slow further and take +10% damage

- Plasma Gate - +2 flat damage and +12% projectile speed

- Ion Drift - +12% status damage and +0.5% breach chance

- Voltaic Burst - +10 range and longer chain arcs

- Corruption Stack - +14% status damage and +8% execute damage

Universal Relics

------------------

- [RELIC] Cache Prism - +8% payload and +1 flat damage

- [RELIC] Voltage Tap - +10% attack speed and +1% surge chance

- [RELIC] Cryo Latch - +6% chill chance and stronger slow

- [RELIC] Arc Fuse - +6% shock chance and +2 arc damage

- [RELIC] Thermite Coil - +6% burn chance and +2 burn damage

- [RELIC] Ghost Cache - +6% move speed and +0.05 hit grace

- [RELIC] Siphon Kernel - +0.15 life on hit and +6 INT

- [RELIC] Magnet Lattice - +25 data pull and +6% XP

- [RELIC] Null Lens - +22 range and +0.6% breach chance

- [RELIC] Orbit Core - +1 orbit and 6% faster skills

- [RELIC] Scatter Bus - +1 multishot and +10 projectile speed

- [RELIC] Armor Plating - +1 armor and +8 INT

Firmware Upgrades

------------------

- [FIRMWARE] Reinforced Stack - +10 starting INT

- [FIRMWARE] Exploit Script - +1 starting damage

- [FIRMWARE] Rapid Bus - +4% starting speed

- [FIRMWARE] Alloy Shell - +1 starting armor

- [FIRMWARE] Long Trace - +18 starting range

- [FIRMWARE] Packet Snare - +25 starting data pull

- [FIRMWARE] Coolant Loop - +0.25 starting INT/sec

- [FIRMWARE] Fast Cache - -6% starting exec cooldown

- [FIRMWARE] Data Miner - +5% data drop chance

- [FIRMWARE] Parse Boost - +6% XP gain

- [FIRMWARE] Cache Ping - Caches spawn 8s sooner

- [FIRMWARE] Node Cracker - +6% damage to security nodes

- [FIRMWARE] Tick Optimizer - -1.2% starting attack interval

- [FIRMWARE] Rail Boost - +2% starting projectile speed

- [FIRMWARE] Parallel Bus - +1 starting projectile every 20 ranks

- [FIRMWARE] Slipstream - +1.5% terrain resistance

- [FIRMWARE] Leak Tap - +0.12 INT per kill

- [FIRMWARE] Cache Patch - +2 INT when opening a cache

- [FIRMWARE] Server Chassis - +2% starting max INT

- [FIRMWARE] Attack Routine - +1.5% starting damage

- [FIRMWARE] Longline - +1% starting attack range

- [FIRMWARE] Sprint Script - +1.5% starting speed

- [FIRMWARE] Buffer Frame - +0.01s hit invulnerability

- [FIRMWARE] Payout Daemon - +1% end-of-run data

Hardware Upgrades

------------------

- [HARDWARE] RAM MATRIX - +0.08% crit chance and +0.01x crit damage

- [HARDWARE] VOLT REGULATOR - +0.10% surge chance and +0.005x surge damage

- [HARDWARE] CACHE CORE - +0.8% XP gain and +0.3% data drops

- [HARDWARE] HEATSINK ARRAY - +0.03 repair/sec and -0.35% exec cooldown

- [HARDWARE] LONGWAVE ARRAY - +3 range and +1% projectile speed

- [HARDWARE] CERAMIC SHIELDING - +2 max INT and +0.08 armor

- [HARDWARE] CLOCK DOUBLER - +0.4% speed and -0.3% attack interval

- [HARDWARE] ECC SHIELD - +1% node damage and +0.3% terrain resist

- [HARDWARE] MAGNETRON CORE - +4 pickup pull and +0.02 INT on kill

- [HARDWARE] PARALLEL CORE - +0.6 flat damage and +1 projectile every 25 ranks

- [HARDWARE] THERMOCORE - +0.25% burn chance, +0.08 burn DPS, +1% status damage

- [HARDWARE] ION COIL - +0.25% shock chance, +0.2 shock damage, +0.2% chill slow

RUN MUTATORS, ROOT CARDS, AND CHALLENGE RULES

=============================================

Level-Based Anomalies

---------------------

Every 10 player levels, the run injects a new anomaly modifier. Each one buffs both the player and

the daemon side, so anomaly management is a core part of pacing and scaling.

- HEAT SPIKE - Daemons hit harder. Your payload does too.

- HARDENED SHELL - Daemons gain buffer. So do you.

- SWARM TRAFFIC - Spawn traffic surges. You gain extra forks.

- OVERCLOCK STORM - Daemons accelerate. Your shell hardens.

- SIGNAL NOISE - Elites harden. Exec routines cache faster.

- VOLTAGE SURGE - Daemons become lethal. Your projectiles spike harder.

Root Card Structure

-------------------

After deleting a security node, the game can present a root-card style choice that combines one

major shell buff, one personal drawback, and one daemon-side escalation. These pools define the

available building blocks.

- [BUFF] Overclock Kernel - +55% damage

- [BUFF] Fast Bus - +35% speed and +18% faster attacks

- [BUFF] Multicore - +2 projectiles and +1 pierce

- [BUFF] Server Wall - +60% max INT and full repair

- [BUFF] Rail Overclock - +42% projectile speed and +28 range

- [BUFF] Titan Firewall - +2 armor and +1.2 repair

- [BUFF] Node Cracker - +70% node damage and +12% power

- [BUFF] Packet Vortex - +55 data pull, +18% XP gain, +16% speed

- [TRADEOFF] Fragmented Shell - -24% max INT

- [TRADEOFF] Lag Spike - -16% speed

- [TRADEOFF] Jitter Aim - +22% attack interval

- [TRADEOFF] Blunt Payload - -18% damage

- [TRADEOFF] Thin Buffer - -1 armor and -0.5 repair

- [TRADEOFF] Short Trace - -24 range and -10 data pull

- [ENEMY] Hardened Daemons - Daemons gain +32% HP

- [ENEMY] Hot Processors - Daemons gain +18% speed

- [ENEMY] Lethal Scripts - Daemons gain +24% damage

- [ENEMY] Packet Flood - Daemon spawn rate increases by 28%

- [ENEMY] Rail Hell - Node projectiles move faster and fire more often

- [ENEMY] Fork Pattern - Security nodes throw wider projectile spreads

Challenge Modes

------------------

- ONE HP MODE - Integrity is fixed at 1 for the whole run. (+90% DATA)

- BOSS RUSH - Security nodes appear every 5 sectors. Fewer baseline daemons spawn. (+45% DATA)

- ENDLESS MODE - The root daemon no longer ends the run. (+30% DATA)

- ONLY LEGENDARY UPGRADES - Every level-up patch is promoted to legendary. (+40% DATA)

- NO HEALING - All repair, regen, cache restore, and siphon effects are disabled. (+35% DATA)

- UNSTABLE CODE - A new random anomaly modifier is injected every wave. (+28% DATA)

Daily Seed Profiles

-------------------

- SIGMA - Faster shell clock, tighter caches.

- EMBER - Hot daemon rails and higher shell damage.

- GLACIER - Lower visibility, cooler daemon timing.

- VECTOR - Longer reach, faster hostile packets.

- MIRROR - More data, harder daemon shells.

- NOVA - Higher crit chance, harsher daemon speed.

WORLD STRUCTURE, HAZARDS, AND EVENTS

====================================

Sector Themes

------------------

BOOTSTRAP LATTICE: STABLE PATHWAYS // No active hazard; this sector is the baseline flow check.

FROSTBYTE VAULT: COOLANT LEAK // Cold slowdown zones reduce movement tempo and make routing more

deliberate.

SURGE CHANNEL: SHORT CIRCUIT // Electrical short-circuit fields chip health and punish standing in

bad space.

VOID SCRAMBLER: VOID STATIC // Void static zones pressure the player harder and reward cleaner

positioning.

BLACK ICE GRID: BLACK ICE // Black ice interferes with movement handling and lane control.

Random Events

------------------

- BLACKOUT SECTOR - Reduced visibility blankets the board.

- OVERCLOCK ZONE - Faster shell fire, faster daemons.

- FIREWALL STORM - Random hazard beams sweep the sector.

- CORRUPTED NODE - Delete the node for bonus upgrades. / unlock wave 10+

- BREACH CACHE - Timed treasure event: caches injected nearby.

- PURGE PROTOCOL - Survive 20 seconds for reward injections. / unlock wave 20+

- DATA MINE - Archive fragments spill out. XP pull and data gain spike. / unlock wave 8+

- SALVAGE RAID - Delete the marked squad for board cash. / unlock wave 15+

- RELIC FORGE - Hold the sector to stabilize a relic cache. / unlock wave 25+

ENEMY CODEX

========================

The codex is both flavor and gameplay memory. Use it to understand which enemy classes are showing

up, how often they appear, and which threats are defining your failed runs.

Bracket Drone []: Baseline purge shell that floods sectors with cheap contact damage.

HP 26 / SPD 70 / DMG 10 / Worth 7

Trace Fork ><: Fast fork-process that closes gaps and overloads careless shells.

HP 18 / SPD 115 / DMG 9 / Worth 6

Node Shell [#]: Heavy security shell built to absorb damage and crush paths open.

HP 58 / SPD 46 / DMG 18 / Worth 14

Tracer |>: Midline hunter that peppers sectors with directed packet fire.

HP 34 / SPD 102 / DMG 13 / Worth 12

Sentry Lattice [=]: Slow turret daemon that saturates lanes with board-control bursts.

HP 92 / SPD 34 / DMG 21 / Worth 18

Spike Driver <+>: High-speed projectile daemon that punishes lateral movement.

HP 48 / SPD 132 / DMG 17 / Worth 16

Crusher Gate {|}: Elite-grade bruiser process with oversized collision output.

HP 136 / SPD 54 / DMG 27 / Worth 24

Subnode <#>: Intermediate security knot that commands a local cluster.

HP 420 / SPD 66 / DMG 24 / Worth 54

Security Node {#}: Major purge authority encountered every ten sectors.

HP 760 / SPD 56 / DMG 28 / Worth 120

Root Daemon [X]: Terminal authority process guarding sector 100.

HP 3800 / SPD 62 / DMG 42 / Worth 500

LORE ARCHIVE

========================

These archive fragments are the game's in-world lore book. They frame the machine, its defensive

layers, and the meaning of the breach.

NULL SHARD

------------------

A rogue shard of code slipped through a hostile system and persisted. It has no approved process ID,

no whitelist entry, and no intention of being deleted.

BOOTSTRAP LATTICE

------------------

The upper lattice is still mostly coherent. Stable pathways route power, memory, and surveillance

traffic between the outer shell and deeper hostile sectors.

FROSTBYTE VAULT

------------------

Cryogenic caches preserve old instruction sets here. Coolant spills slow every process that enters,

but archived fragments sometimes survive longer in the cold.

SURGE CHANNEL

------------------

This channel was overclocked beyond tolerance. Conduction rails arc between traces, turning the

board into a live circuit that lashes out at anything nearby.

VOID SCRAMBLER

------------------

Signal noise thickens into static fields. Packets lose cohesion, sensors misread targets, and the

machine begins to look more like a haunted terminal than a working system.

BLACK ICE GRID

------------------

The deepest grid is lined with security glass and frozen intrusion routines. Anything that survives

here does so by brute force, ghosting, or sheer corruption.

ELITE DAEMONS

------------------

Some daemons mutate past baseline parameters. Extra plating, volatile cores, predator logic, and

overclocked shot loops make them prized and dangerous targets.

SUBNODES

------------------

Subnodes are semi-autonomous security knots spawned between major daemon sectors. They are not root

authorities, but each one controls a dangerous cluster of routines.

SECURITY NODES

------------------

Every ten sectors a full security node wakes and pushes the machine into purge mode. Delete enough

of them and the system starts shedding its outer safeguards.

ROOT DAEMON

------------------

At sector 100 the machine's core authority manifests as the root daemon. It is the final executor of

system intent and the last thing standing between corruption and null//void.

RUNTIME RELICS

------------------

Relics are leftover hardware abstractions and dead modules that can still be injected into a live

shell. Most were never meant to coexist, which is exactly why they work.

Files

  • null_void_v0.02.html 29 MB
    21 days ago
  • null-void-v0.02-windows-x64.exe 104 MB
    21 days ago
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