Posted May 13, 2020 by FilipLeurs
After our production we now also rounded off our polish! The game is shiny and ready to be played!
The developers worked together with the art to make animated menu scenes.
The weapons & distractions are now animated with a particle effect to make it more obvious that you can pick them up.
The art made a nice inventory HUD that now works together with the code side of the inventory.
We wanted to make the objectives to be easier understood so we created a new indicator showing the progress towards activating the gate:
We felt that the RFX play a big part in player feedback so we wanted to improve on those.
These are the new objective markers in the game.