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DevBlog 1

Huge breakthrough this week, the memory bridge between Kenshi and the external Python simulation is officially operational.Its finally  extracting live NPC data directly from the game’s RAM and committing it to persistent JSON structures.

What this means for the mod?

  • Real time tracking: The simulation now sees every NPC in your loading radius.
  • Persistent Memories: NPCs aren't just despawning anymore. They are being saved, tracked, and remembered.
  • Sentient Sands Integration: I’ve fully integrated the Sentient Sands core structure. NPCs now carry data for unique naming conventions, religious affiliations, and cultural backgrounds, ensuring total compatibility and deep immersion.

I’m currently narrowing down the exact pointer for player coordinates. While the NPC data is clean, the player's XYZ data is still throwing some junk values. But the foundation is solid. Once the coordinates are locked, the simulation will know exactly where you are in relation to every persistent NPC in the world!


Thanks!!

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