Devlogs
Roseblight Chp. 1 v1.0.2 Update
Hey folks, I've got a relatively small update for you guys! Battle changes, environmental changes, and a good chunk of bug fixes!
First off, thank you guys so much for all of the feedback! It's been a little overwhelming and I haven't been able to respond to everyone, but I'm glad the game has gotten a little bit of attention! I think so far this might be my most popular game(?) and I'm not entirely sure how to feel about that. Again, thank you guys a billion!!
Here's the changelog for Alpha v1.0.2:
BATTLE
- Reworked bullets/projectiles
- Bullets and projectiles now only move when the player, enemies, or other bullets move
- Bullets with splash damage now show damage radius in battle
- Bullets can be jumped over
- Minor battle GUI/Action selection changes
- New bouncy damage numbers
- Reworked player battle movement
- Instead of using up an action to move to a spot, moving the player now
uses up a "movement bar", which consumes an action and refills when
depleted
- New "Inverted" enemies
- Inverted enemies are rare, powerful enemies that have higher hp, offense, defense, and speed, but drop more money and exp
- Reworked Battle difficulty
- Boss battles are much easier
- Enemy turns are much faster
- Fixed a couple of bugs regarding Observe and Pausa
- Battle inventory is now somewhat understandable
- Added missing Mont-Strydr data (the long leg deer dude)
ENVIRONMENT
- Changed the colors for a lot of environmental sprites and tilesets
- Ground tiles such as grass, sand, and paths are darker
- Added a new NPC near the entrance to Mt. Silver
GUI
- Main menu background is now blurred
- Dialogue box location now changes depending on character portrait size
MISC./ETC.
- Added build number to main menu
- General bug fixes*
- General design changes
* A lot of the bug fixes are from feedback from people who have played the game, but there were quite a few and I have no idea if I got to them all but I made sure to tackle some bugs that multiple people reported.