Posted May 13, 2020 by Why485
To say it's been an eventful time for me recently would be an understatement. At the beginning of April, I was laid off from my job. Between that, and thoughts I was having at the time, the game was in limbo for a few weeks as I pondered the details and a possible new direction. I needed to figure out what I want to do for the coming months, and decided to take a bit of a risk.
Here's the plan going forwards: For at least the next 2 months, I will be working full time on Tiny Combat. I'll be focusing it down, and specifically building out the boring features needed for a releasable game, rather than the meandering tech demo it currently is.
What this means is that the game's scope is going to change. In the short-term, this means a de-emphasis on the nebulous "Arena" mode, and a new emphasis on more straightforward and easy to define modes such as instant action. However, the core gameplay: the accessible light sim, will absolutely remain.
The biggest change you will notice, is a reduction in flyable plane count to focus on quality over quantity. Expect a real, 3D cockpit. For the moment, I plan on having only one plane fully featured and flyable on release: the AV-8B Harrier II, but the game will absolutely be built to support more as it always has. I want to see more planes and loadouts just as much as you, but I need to de-scope things if I want to try and turn this into something real.
I hope you all bear with me, as changes will be made. I'm sure some of them might not be popular, but I really want to have something I can show for all the work I've done. Something I can actually ship.
I look forward to the next demo day. The feedback I've gotten on this project over the course of its development has been instrumental in its success. It keeps me honest, and it shows me where the problems that need to be worked on lie. Thank you all for the recent surge in attention. It's been very humbling, and knowing that there are many more out there besides me looking for this kind of game makes me hopeful for the game's future.