Posted May 12, 2020 by CORE Games
#fixes #balance #rhythm #action
This is just a small update that fixes some of the problems of the last build and changes the balance of some levels. Someone in the comments suggested reducing the thickness of the walls, and after experimenting with this a bit I've found it actually improves the smoothness of the game a lot, so I'm gradually rolling out thinner walls to all levels and subtly adjusting their balance. So far levels 1 and 2 have ben adjusted.
I've also added in levels 1.3 and 1.4 (Harder and Hardest difficulty), which were disabled before. Level 1.4 has a big jump in difficulty, and 2.4 has also been souped up a lot to provide some next-level challenge. Even I haven't been able to get 70s on them yet lol.
I also added an option to change the way that the coloured wall patterns invert input, so that it goes back to normal as the pointer reaches the next normal-colour wall, instead of as it leaves the last alternate-colour wall, as was requested (by the same guy that suggested thinner walls, actually). To enable this option, set inversion style to 'Alternate' in the setup menu, under the controls tab.
The next update will add Level 6, which will combine all the different gimmicks of the previous levels for maximum complexity and difficulty. This will probably take me a week or two from now, and soon after that will be the Steam release.