Posted May 12, 2020 by SFSstudios
This weeks update is packed full of community suggestions! Most of the new features/improvements in this update were suggested by someone from the community. Keep the feedback and ideas coming.
Science changes & new items
We have changed the science menu to make the early game less brutal. We moved defenses down into their own section and added crossbows. That means if you want you can research Basic Weapons right when the game starts and have a ranged weapon and melee weapon with your first research. As well we have added a Bear Hood that offers some protection and warmth without needing any research!
To accommodate all these new items we have made it so that grass is now an item and can be harvested for more than just seeds. As such many recipes have changed to include grass.
Farming Changes
Prior to this update farm jobs were just special building jobs. As such it was hard to make a dedicated farmer for your settlement because they would also build. As such we have added the farming job so you can prioritize farming independent of building!
We have also added the ability to grow grass as it is now needed as a crafting resource and needs to be renewable.
Other fixes/Tweaks & PANDAS!
Continuing our theme over the past couple of updates of adding new animals we have added pandas this update as an alternate skin for Bears. Expect more new animals and some fun animal features next update ;) We spent a lot of time this update getting rid of more bugs and making things run and look smoother. Such as making it so when you click on the controls in the top left it no long will accidentally place or select items on the world. You can read about all of these in the full patch notes below.
Final Thoughts
This was a fun update to do. A lot of what was added and fixed this update came from you guys. I appreciate all the community feedback we get on Rekindling so please keep it coming. Let me know if you guys have any questions see you again with another update in two weeks!
0.64.0