Posted May 13, 2020 by Olof Aviron-Violet
Here we are with one final devlog, at the end of the polishing phase sprint! It's been a crazy journey to get here but we're proud of the result of our work. If you're interested in trying the game, a build has been attached to this post and is available on the main page!
Additional playtesting showed us the gameplay balance was more or less where we wanted it, so we have focused on visuals, player feedback, fixing some last mistakes and the like, so as to make everything ready for this final week. Have a look:
This week was more focused on level decoration than previously as we were alreadt happy with the gameplay. Along that, some nice effects have been added/improved here and there. More down below...
Several areas have received quite an upgrade!
We also enabled some additional post processing effects to push our lights further:
New decoration props have been added around the map, for example:
Some existing particles have been revised, with the addition of, for example, dynamic lights:
Barrels
Muzzle flash
Power source "breathing"
On top of our loading screen, we have added a fade to levels:
This week was mainly focused on fixing some last issues, more adjustments, player feedback and some visual improvements since the more "quality of life" changes have already been covered. Have a look down below...
We still wanted to reinforce the destructive force of the power source in some way and found a perfect candidate in destructible meshes, as we were also able to automatically generate debris using the props we already had at our disposal.
Here are some examples:
The next step was simply then to integrate these destructible meshes into the main map by replacing "normal" static meshes with their destructible counterpart.
The major advantage is that everything integrates nicely with the AI navigation systems and debris don't obstruct movement.
Before any intervention from players:
After crashing the power source into a few jersey walls...
As you can see, the navigation mesh (in green) doesn't care about debris, just like it should.
Some additional improvements again!
Have fun!