Devlogs
Patch Notes (0.6.6)
HoofA downloadable game for Windows
Progression/Unlock System:
- F1 (possess) unlocks at 100,000 high score.
- F3 (sidekick) unlocks at 250,000 high score.
- F2 (invader) unlocks at 500,000 high score.
- F8 (sandbox) unlocks at 1,000,000 high score.
- Unlocks persist between sessions via existing savedata.ini highscore.
- Hint text added to demo mode draw GUI — stacks vertically, flashes, only shows when watching bot.
- "F1 TO POSSESS", "F3 TO JOIN", "F2 TO INVADE", "F8 TO SANDBOX" shown as each tier unlocks.
Sandbox Enemy Horde (F4):
- F4 toggles horde on/off.
- "HORDE ENABLED" / "HORDE DISABLED" notification text appears for 2 seconds when toggled.
- Enemies scatter when toggled off.
- Enemy cap defaulted to 20, adjustable with +/- keys (min 10, max 100).
- Cap change shows "ENEMY CAP: X" notification text for 2 seconds.
- All notification text uses same font/position/style.
sandbox_cap_display_text variable added to handle both horde and cap messages with same display system.
Bug Fixes:
- Fixed
obj_summon_santa crashing when all enemies die before he despawns — now sets dead = true and triggers despawn animation cleanly. - Fixed godmode not working in sandbox mode by updating
_is_controlled condition in all enemy and attack hitbox collision events. - Fixed enemies targeting invader bots by adding
!is_invader_bot to enemy targeting logic. - Fixed screen flash showing when sandbox bots are hit.
- Fixed hallucinate/berserk screen effect not showing in sandbox mode.
- Fixed hallucinate timer not counting down in sandbox mode.
- Fixed
global.sandbox_mode and global.sandbox_enemies not resetting on all title screen return paths. - Fixed
press_attack_2 crash caused by obj_game auto-creating player instances in sandbox mode.