Posted March 10, 2026 by Per10dev
Yes — but also No.
At the end of 2025, I suddenly came up with an absurdly ambitious idea, despite having no game development experience at all.
I wanted to make an innovative game where save files themselves would become a resource.
But how?
I looked at a few games where saving carries special meaning, like Undertale and OneShot.
They are both masterpieces, but they were not quite what I had in mind.
In those games, save mechanics feel more like part of the world's lore than something the player can actively manipulate.
So I quickly ruled out several directions that I either did not want or could not realistically handle: time travel, dimension shifting, timelines, and replay systems.
Then an LLM hallucination pushed me in an unexpected direction.
It kept assuming I was trying to make a game about Git.
So in the end, I decided to follow that accident and take Git as my main source of inspiration.
(For context, Git is a version control system that records the history of changes in a file repository — such as adding a document, deleting a line, or restoring an older version.)
Around that time, I also used an LLM to quickly discover a very unusual game:
https://jakebortz.itch.io/anastomosis
It is essentially a real Git workflow demonstration presented in the form of a game.
I found it fascinating, but far too cumbersome to actually play.
What stood out to me was the way it handled history:
One sequence in particular stayed in my mind:
Pick up a ladder → walk to a tall wall → climb over it with the ladder → retrieve the record of picking up the ladder → climb over a second wall
That sequence gave birth to my first real gameplay idea.
(It never made it into the released version, because it turned out to be far too powerful.)
At the same time, a name began to surface: DIV
It came from the prefix of diverge
a word that, to me, suggests the branching of possibilities.