Posted March 08, 2026 by Pirate Games
Here are the patch notes from the latest few updates for the paid build (demo build will no longer receive updates as it's too time consuming to work on two separate builds):
Demo Mode
Added 10 second inactivity timer on title screen triggers demo mode
F1 or Select/Back toggles between player and bot control
Any key or Start exits demo mode to title screen
ESC exits to title screen
Score and kills pause during demo mode
Bot AI
Three phase system (fight/kite/burst)
Kite phase trailing attack detection
Berserk direction tracking
Post-heal escape
Fight phase dead zone
Gunner awareness
Invader awareness with block and roll reactions
Sidekick Mode
F3 or L3 spawns human player
Enemies target nearest player
Friendly fire prevention
Camera follows human, switches to bot on death
HUD shows hearts and moss for sidekick
Death handling for both bot and human
Enemies scatter when sidekick dies with bot dead
Invasion Mode
F2 or L1 + R1 triggers invasion
Invader spawns with 3 hearts
Full moveset including blocking, parrying and rolling
Bot AI fights invader
Enemies flee during invasion
Camera follows invader
Death animations and fade out
You win/lose sound effects
Combat Improvements
Attack cancel into roll
Roll invincibility frames against invader
Invader blocking and parrying
Block hitbox ownership system
Combo only continues if first attack connects
Audio
Voice lines for demo mode, invasion mode, you win, you lose, sidekick mode, god mode, quitter
Hallucinate effect isolated to whoever healed
God Mode
F4 or L3 + R3 toggles god mode
Disables leaderboard if used
Screen text indicator
Resets when demo mode starts
Misc
Enemy bullets despawn after 120 pixels
Quit screen fades to black and plays sound before exiting
Hallucinate effect and buffs correctly isolated per instance
Loop system, pause system, leaderboard integration