Posted November 06, 2017 by TypeSaucy
Although this week's development was slow for us, we did progress with Purp v. Green's development.
My part in being the lead developer, I had:
Through the next week, we will be implementing the assets into the game, as well as having an operating main menu and a functional game with all of the mechanics scripted. Powerups will be planned out but not all of them will make it into the next prototype.