Posted May 09, 2020 by Apapappa
Pretty much finished mapping out the intended player path, I'm sure there will be misc changes along the way though.
Updated / reworked *A LOT* of old rooms.
Added 4 new mechanics.
Started work on a new area. (as seen in the gif)
Added a bunch of new rooms.
Added a bunch of secret stuff.
Fixed around 10 bugs / issues.
Tweaked misc enemy stats and improved misc enemy AI.
Increased player animation speed while in water / fluids.
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So.. a lot has happened since the last devlog, mostly secret stuff though but I tried to put as much into the changes list as I could.
Since the intended player path has now been basically finished, it means that I'm now pretty much done planning out the world which is quite a relief to be honest.
There will likely be more changes done to these plans, but at least I now have a completely solid structure up and running, which will hopefully speed up the creation of the rest of the game.
I also managed to add some of the mechanics I've wanted for a long time as well which felt pretty good, and to be honest, this devlog is the first time in a while which I've felt good about the direction this is going.
I don't mean everything else has felt bad or anything though, this has just boosted morale a bit.
And last weeks work consisted of only finishing the intended player path so that's why I skipped posting a devlog that week, just to let you know.
I'm really looking forward to seeing people's playthroughs whenever this is done with all the new things + current and upcoming changes. :)
So.. yeah, I guess that's it this time.