Posted May 09, 2020 by LincRead
#0.5.7 #0.5.7B #Bugs
The updated finally fixes a whole range of unit behavior problems that we attempted to fix in the last update. It also fixes the broken changes made to multiplayer in 0.5.7.
Balance changes
- EXPERT difficulty level AI waits slightly longer to unleash first attack and gets slightly less progressively harder for each wave.
Bug fixes
- Fixed a case where a melee unit would attack another unit without being next to the enemy
- Fixed a bug that in rare cases caused units to "skip" a node just before attacking an enemy, leaving it in a slight odd position (like slightly too close or slightly too far away from the enemy unit)
- Fixed a bug that caused a unit that was in the process of chasing a nearby enemy to not get further and seemingly just idle until the enemy unit was killed by another unit
- Unit behavior is no longer broken in multiplayer