Posted May 08, 2020 by Rotahlinna
Most early testers were satisfied with the size of the map but wanted a progression system or currency system for placing the buildings. Unfortunately these features weren't able to be added in time but for a longer game loop it would definitely be satisfying.
While we did add instructions to the main menu, testers also wanted some kind of tutorial. This would really only have been worthwhile if there was more than a single level to play around in. For many of these design issues, the lack of implementation stems in the fact that just building the basic system ended up taking up a lot of time to program. Luckily we still managed to find some decent models to use and clear visual signaling for the rules of building the different structures.