Posted March 03, 2026 by YifanPan_DAE
Welcome back you flockers !!! This devlog is all dedicated towards answering all the questions we could get our hands on. But first, we'd like to show what our amazing art department came up with.
Behind the scenes, our art team has been working tirelessly on the art bible which sadly we can't show yet ;)
But something we can show is our menu screen and titan verticals.
Menu screen:
Your sharp eye might have spotted the fantastic splash art, but here's a little sneak peek into what we'd like to end up with:
Titan verticals:
As if they haven't done enough on this project already, they made even more iterations on a fantastic design.
Let us know which you'd prefer!
Let's get to the boring part now that you've seen the pretty stuff ;)
For clarity's sake will we divide this section in 2 parts: Gameplay and Player Feedback
Gameplay:
Let's start with the most important one:
For if you're not interested in reading, the short answer is No, something else is needed to make it more engaging.
Now the long answer:
A prototype with a timer has been made to test out this purpose. Our gameplay designer quickly found out that the outcome was very one sided. Another thing he noticed was that at the start, the titan had no issues drawing first blood which is exactly what we want.
The prototype with our experimental objective added, had more promise. Our sheeps had to destroy rocks color coded to themselves in order to win. This would damage the middle rock that when destroyed would kill the titan.
RFX:
Another week of fixing our rudders and hoisting sails has been done and we're ready to set course onto production. A few small questions have to be answered this week and then we're fully ready to go for it!
See you next week!