Devlogs
Version 0.5.1 Patch Notes
The first update to the SBH has been released! The most significant addition is fully revamped battle sprites for Sakiko, but there's also a handful of smaller bug fixes and gameplay tweaks.
Thank you to everyone who's provided feedback so far. As always, please report any bugs or strange behaviors you encounter.
- HSTopaz
Patch Notes
Combat Changes
- New Saki sprites!
- Changed the flash effect enemy attack wind-ups from being a white flash, to being a sprite-darkening flash with a white outline, to distinguish it clearly from the flash effect that happens when enemies are struck by the player's attack.
- Typhoon now has increased force and a 'wall-splat' effect when used to hit already airborne enemies, causing it to deal bonus damage to the target if they hit a wall, and significantly more collateral 'body hit' damage if they hit another enemy. It previously had little use in juggle combos besides showing off, especially compared to just saving the SP to re-launch the enemy once they hit the ground, so my intention was to mend that a little.
- The SP cost of Spirit Stasis has been reduced from 140 to 100, and the amount of time an enemy is trapped in stasis has been reduced by a few seconds. I thought the 140 might be a little steep, and that it was maybe a little boring to be allowed to freely hit a defenseless enemy for so long, so I'm hoping this change makes it weaker, but easier to use more frequently.
- Light attacks while grappling an enemy can now be performed at a much faster rate, though now slightly reduce the remaining length of the grapple with each hit. The net effect should be that you can still deal roughly the same amount of damage in a grapple when mashing it, but in an overall shorter time span, hopefully making it feel more fun and less disruptive to the pace of combat.
- Added a 'hold to skip' option to all the opening combat tutorials.
Side Content Changes/Miscellaneous Additions
Fishing Minigame:
- Changed the Easy difficulty setting to increase invincibility frames after getting hit, rather than just increasing HP, hopefully making it a bit more approachable.
- Adjustments to the player and bullet hitboxes.
- Enemy bullets now correctly display above the enemy's sprite rather than below it.
Other:
- Minor dialogue changes in some story cutscenes.
Bug Fixes
- Fixed 'Cheap Cologne' accessory causing the game to crash.
- Fixed a crash related to forfeiting Lightning Rounds...
- Fixed a crash related to the claw machine.....
- Fixed 'Dye 4 U' not being marked as a location on the map screen.
- Fixed some missing overworld collisions in West Jadewater and the beach.
- Fixed an issue in which the camera wouldn't fix onto the player correctly after a certain story cutscene.
- Removed the currently unused 'Spring Water' item from vending machines.
- Fixed the 'Butterfly Earring' accessory becoming available too early in the story.
- Hopefully fixed an issue in which enemies could occasionally get stuck inside walls and teleport outside of the arena.