Posted March 02, 2026 by Lucent
Hello everyone!
In this update, I focused mainly on improving the game's difficulty curve. While testing the early levels, I noticed some gaps that made certain puzzles a bit too easy to predict.
To fix this, I added a few new mechanics:
Border – Forces the player into a "None" state.
One-Time Colortile – A Colortile that can only be collected once.
Door System – Activate switches to open doors.
I also made some adjustments to the level design to make the puzzles feel more fresh and unique!
More features are planned for future updates to make the puzzles more challenging while still keeping the experience fair.
That's all for this update. See you in the next one!
-Lucent