Posted March 02, 2026 by JOITraining
Hi all, version 1.1.0 is now released!
The biggest change is that, by default, the game will show mistress animations instead of the previous static images. Try it out! There are 174 mistress animations in total. Here are the details:
That's it! Easy to explain, but a lot of work done in creating those video animations and improving. As explained in the last devlog, I'm using Runpod and ComfyUI to create those animations, using video models, tuned Loras, and specific prompts. There's a lot of work in optimizing prompts, validating the results, changing workflows, trying different models and Loras, etc.
Views on Itchio have been pretty stable, but slowly declining over the last weeks. That's normal as I haven't done anything for spreading the project in this time.
We got to a total of 37k+ of games played since the game launch. The game has been launched 3 months ago, so I think it's pretty good! There are also currently 11 people with an active subscription.
Moreover, there are 476 people that registered to the game in total. Users can sign up with either email or Patreon account. Of all these 476 people, 11 are the ones that are also subscribed.
Most people still find the game/website either thanks to the Reddit posts that I made, or because of Itchio. There isn't anything else for marketing yet.
For the rest, it seems that there's still a bug in Safari from mobile that, sometimes, won't play sounds. I tried fixing it a few times already but I', still getting bug reports about it. It rarely happens, I'm still unsure of what are the causes and I'm still not able to replicate it. I'll investigate more on this.
I've been looking at similar games in the "JOI space" to see what people like the most. There are a lot of different games and there's also potential for many new types of games to be created. In particular, I noticed these two game categories:
I think that both types of games are great and there are occasions in which I prefer one type over the other and viceversa. It also depends on how much time I want to spend gooning on that specific day.
The game in JOI Training is of the first type. I like it, but I want the project to also provide an alternative of the second type. It's also an experiment in seeing the differences on developing each type of game, on seeing how users play both, etc. In any case, JOI Training will have both types of games in the future!
Therefore, I wanted now to focus on providing one or two games of the second type. They will still be in joitraining.com. I imagine that the homepage of the website will be different, letting the users choose between the available games, and then each game has its own options. I'm expecting that it will take a significantly shorter time to create them with respect to a game of the first type (like JOI Training currently is). Ideally, I'm aiming at keeping it simple so that it can be released by the end of March.
For now I think I'll keep the marketing efforts low. There are already many users using JOI Training that are providing amazing feedback for improving the game. I don't feel that I need more users right now as I have already a nice user base that can help me improving the project. However, I'm mostly a technical person (a software developer), therefore it may be that I'm postponing marketing simply because I enjoy more developing the project. It could be. My current feeling is that it would be better to have a couple of more games of the second type before pushing on marketing.
One marketing task that I think it should be started now though is related to SEO, as it takes several months to show its effects and therefore it makes sense to start as soon as possible. In particular, I wanted to write glossary blog posts explaining the main terminology of the JOI Space: "JOI", "JOE", "Orgasm Control", "Femdom/Maledom", etc. Each one with advice, trends, explanations, guides, etc. They are topics with good search volumes and whose results are not always of high quality. Hopefully, over time, people searching those topics will end up in the JOI Training blog posts, and they'll try the games that we developed. I think I'll start with these blog posts in parallel with the developments of the new games.
So, here are the current plans on what to do next:
In the meanwhile, thank you very much to all the supporters of this project! I'll keep using this support to make the project better.
Thank you for reading and have a nice day!