Posted May 07, 2020 by Billy Thao
#Sprint Reviews #Post-mortem
Hey Everyone! Welcome back to another sprint review and Post-mortem after launching our game Elementalist! My name is Billy Thao and I'm the producer for Elementalist and I'm excited to be back to share and show everyone what we've done for the production cycle of Elementalist!
The main goals before starting development of this game was to learn as much as we could while making a game everyone can enjoy with friends or families. We wanted to provide the best of ourselves for the entire production cycle to bring a game we loved to make and loved to play.
With struggles and hardships throughout the project, It was a big learning experience for all of us and We've definitely enjoyed the overalled development. I can say with confidence that the Elementalist Team got farther than we all expected and seen growth in ourselfs as Developers and we're proud of all the work that was accomplished and achieved.
Total # of User Stories Assigned: 513
Total # of User Stories Moved to Verify: 493
Total # of User Stories Remain in To Verify: 0
Total # of user Stories Moved in To Complete: 493
Total # of User Stories remain In Progress: 20
Elementalist Game Trailer:
What Went Right:
What Went Wrong
What did we learn about this experience?
Overall, I'm proud to be apart of the Elemental Team and the Producer for this team. Everyone have put their best effort in developing Elementalist and providing excellent participation in forwarding development. I couldn't be happier with the outcome of this project in terms of the game and relationships that were built.
Big shoutout to our executive Producers, Jeff Underwood, Dan Alioto, and Sam Boydstun. Thanks for giving us feedback and lectures.