Posted May 06, 2020 by Alfred_De_Smet
We decorated the level with all our props and placing all the props . We began to place some lights that would give the level a more dungeon like feeling. We also messed around with the post process volume and changed some values of the shadows, exposure,...
We also made some particle effects for the beam spells and projectiles
There has also been worked on UI and shield spell effects.
We decided as an alternative to implementing an entire crafting system to still use the modular spell system by providing each player with random spell elements at the start of each wave. The spell shapes stay the same so you have one of each at all times
Enemies die in style now: we added a death animation while still cleaning up the collision box the second their hp reaches zero. When a player dies instead they're out of the running until the end of the wave. If there are no more players remaining, it's game over.